aboutsummaryrefslogtreecommitdiff
path: root/vim/nerdtree_plugin
diff options
context:
space:
mode:
authorMatt Singleton <msingleton@wgen.net>2010-09-14 14:52:50 -0400
committerMatt Singleton <msingleton@wgen.net>2010-09-14 14:52:50 -0400
commit5bcd45867e5a6187cdef91eaa8aff4365ec26c17 (patch)
tree351b63607282f0711df19e234e843960a437c281 /vim/nerdtree_plugin
parentd3e6445e6e23fa75f9ac1c85827676c4a422289f (diff)
adding nerdtree
Diffstat (limited to 'vim/nerdtree_plugin')
-rw-r--r--vim/nerdtree_plugin/exec_menuitem.vim41
-rw-r--r--vim/nerdtree_plugin/fs_menu.vim194
2 files changed, 235 insertions, 0 deletions
diff --git a/vim/nerdtree_plugin/exec_menuitem.vim b/vim/nerdtree_plugin/exec_menuitem.vim
new file mode 100644
index 0000000..e7a7c53
--- /dev/null
+++ b/vim/nerdtree_plugin/exec_menuitem.vim
@@ -0,0 +1,41 @@
+" ============================================================================
+" File: exec_menuitem.vim
+" Description: plugin for NERD Tree that provides an execute file menu item
+" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
+" Last Change: 22 July, 2009
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+if exists("g:loaded_nerdtree_exec_menuitem")
+ finish
+endif
+let g:loaded_nerdtree_exec_menuitem = 1
+
+call NERDTreeAddMenuItem({
+ \ 'text': '(!)Execute file',
+ \ 'shortcut': '!',
+ \ 'callback': 'NERDTreeExecFile',
+ \ 'isActiveCallback': 'NERDTreeExecFileActive' })
+
+function! NERDTreeExecFileActive()
+ let node = g:NERDTreeFileNode.GetSelected()
+ return !node.path.isDirectory && node.path.isExecutable
+endfunction
+
+function! NERDTreeExecFile()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ echo "==========================================================\n"
+ echo "Complete the command to execute (add arguments etc):\n"
+ let cmd = treenode.path.str({'escape': 1})
+ let cmd = input(':!', cmd . ' ')
+
+ if cmd != ''
+ exec ':!' . cmd
+ else
+ echo "Aborted"
+ endif
+endfunction
diff --git a/vim/nerdtree_plugin/fs_menu.vim b/vim/nerdtree_plugin/fs_menu.vim
new file mode 100644
index 0000000..e25b38c
--- /dev/null
+++ b/vim/nerdtree_plugin/fs_menu.vim
@@ -0,0 +1,194 @@
+" ============================================================================
+" File: fs_menu.vim
+" Description: plugin for the NERD Tree that provides a file system menu
+" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
+" Last Change: 17 July, 2009
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+if exists("g:loaded_nerdtree_fs_menu")
+ finish
+endif
+let g:loaded_nerdtree_fs_menu = 1
+
+call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
+call NERDTreeAddMenuItem({'text': '(m)ove the curent node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
+call NERDTreeAddMenuItem({'text': '(d)elete the curent node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
+if g:NERDTreePath.CopyingSupported()
+ call NERDTreeAddMenuItem({'text': '(c)copy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
+endif
+
+"FUNCTION: s:echo(msg){{{1
+function! s:echo(msg)
+ redraw
+ echomsg "NERDTree: " . a:msg
+endfunction
+
+"FUNCTION: s:echoWarning(msg){{{1
+function! s:echoWarning(msg)
+ echohl warningmsg
+ call s:echo(a:msg)
+ echohl normal
+endfunction
+
+"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
+"prints out the given msg and, if the user responds by pushing 'y' then the
+"buffer with the given bufnum is deleted
+"
+"Args:
+"bufnum: the buffer that may be deleted
+"msg: a message that will be echoed to the user asking them if they wish to
+" del the buffer
+function! s:promptToDelBuffer(bufnum, msg)
+ echo a:msg
+ if nr2char(getchar()) ==# 'y'
+ exec "silent bdelete! " . a:bufnum
+ endif
+endfunction
+
+"FUNCTION: NERDTreeAddNode(){{{1
+function! NERDTreeAddNode()
+ let curDirNode = g:NERDTreeDirNode.GetSelected()
+
+ let newNodeName = input("Add a childnode\n".
+ \ "==========================================================\n".
+ \ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
+ \ "", curDirNode.path.str({'format': 'Glob'}) . g:NERDTreePath.Slash())
+
+ if newNodeName ==# ''
+ call s:echo("Node Creation Aborted.")
+ return
+ endif
+
+ try
+ let newPath = g:NERDTreePath.Create(newNodeName)
+ let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
+
+ let newTreeNode = g:NERDTreeFileNode.New(newPath)
+ if parentNode.isOpen || !empty(parentNode.children)
+ call parentNode.addChild(newTreeNode, 1)
+ call NERDTreeRender()
+ call newTreeNode.putCursorHere(1, 0)
+ endif
+ catch /^NERDTree/
+ call s:echoWarning("Node Not Created.")
+ endtry
+endfunction
+
+"FUNCTION: NERDTreeMoveNode(){{{1
+function! NERDTreeMoveNode()
+ let curNode = g:NERDTreeFileNode.GetSelected()
+ let newNodePath = input("Rename the current node\n" .
+ \ "==========================================================\n" .
+ \ "Enter the new path for the node: \n" .
+ \ "", curNode.path.str())
+
+ if newNodePath ==# ''
+ call s:echo("Node Renaming Aborted.")
+ return
+ endif
+
+ try
+ let bufnum = bufnr(curNode.path.str())
+
+ call curNode.rename(newNodePath)
+ call NERDTreeRender()
+
+ "if the node is open in a buffer, ask the user if they want to
+ "close that buffer
+ if bufnum != -1
+ let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
+ call s:promptToDelBuffer(bufnum, prompt)
+ endif
+
+ call curNode.putCursorHere(1, 0)
+
+ redraw
+ catch /^NERDTree/
+ call s:echoWarning("Node Not Renamed.")
+ endtry
+endfunction
+
+" FUNCTION: NERDTreeDeleteNode() {{{1
+function! NERDTreeDeleteNode()
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+ let confirmed = 0
+
+ if currentNode.path.isDirectory
+ let choice =input("Delete the current node\n" .
+ \ "==========================================================\n" .
+ \ "STOP! To delete this entire directory, type 'yes'\n" .
+ \ "" . currentNode.path.str() . ": ")
+ let confirmed = choice ==# 'yes'
+ else
+ echo "Delete the current node\n" .
+ \ "==========================================================\n".
+ \ "Are you sure you wish to delete the node:\n" .
+ \ "" . currentNode.path.str() . " (yN):"
+ let choice = nr2char(getchar())
+ let confirmed = choice ==# 'y'
+ endif
+
+
+ if confirmed
+ try
+ call currentNode.delete()
+ call NERDTreeRender()
+
+ "if the node is open in a buffer, ask the user if they want to
+ "close that buffer
+ let bufnum = bufnr(currentNode.path.str())
+ if buflisted(bufnum)
+ let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
+ call s:promptToDelBuffer(bufnum, prompt)
+ endif
+
+ redraw
+ catch /^NERDTree/
+ call s:echoWarning("Could not remove node")
+ endtry
+ else
+ call s:echo("delete aborted")
+ endif
+
+endfunction
+
+" FUNCTION: NERDTreeCopyNode() {{{1
+function! NERDTreeCopyNode()
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+ let newNodePath = input("Copy the current node\n" .
+ \ "==========================================================\n" .
+ \ "Enter the new path to copy the node to: \n" .
+ \ "", currentNode.path.str())
+
+ if newNodePath != ""
+ "strip trailing slash
+ let newNodePath = substitute(newNodePath, '\/$', '', '')
+
+ let confirmed = 1
+ if currentNode.path.copyingWillOverwrite(newNodePath)
+ call s:echo("Warning: copying may overwrite files! Continue? (yN)")
+ let choice = nr2char(getchar())
+ let confirmed = choice ==# 'y'
+ endif
+
+ if confirmed
+ try
+ let newNode = currentNode.copy(newNodePath)
+ call NERDTreeRender()
+ call newNode.putCursorHere(0, 0)
+ catch /^NERDTree/
+ call s:echoWarning("Could not copy node")
+ endtry
+ endif
+ else
+ call s:echo("Copy aborted.")
+ endif
+ redraw
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker: