From 5bcd45867e5a6187cdef91eaa8aff4365ec26c17 Mon Sep 17 00:00:00 2001 From: Matt Singleton Date: Tue, 14 Sep 2010 14:52:50 -0400 Subject: adding nerdtree --- vim/doc/NERD_tree.txt | 1222 ++++++++++ vim/nerdtree_plugin/exec_menuitem.vim | 41 + vim/nerdtree_plugin/fs_menu.vim | 194 ++ vim/plugin/NERD_tree.vim | 4059 +++++++++++++++++++++++++++++++++ 4 files changed, 5516 insertions(+) create mode 100644 vim/doc/NERD_tree.txt create mode 100644 vim/nerdtree_plugin/exec_menuitem.vim create mode 100644 vim/nerdtree_plugin/fs_menu.vim create mode 100644 vim/plugin/NERD_tree.vim diff --git a/vim/doc/NERD_tree.txt b/vim/doc/NERD_tree.txt new file mode 100644 index 0000000..2e2278c --- /dev/null +++ b/vim/doc/NERD_tree.txt @@ -0,0 +1,1222 @@ +*NERD_tree.txt* A tree explorer plugin that owns your momma! + + + + omg its ... ~ + + ________ ________ _ ____________ ____ __________ ____________~ + /_ __/ / / / ____/ / | / / ____/ __ \/ __ \ /_ __/ __ \/ ____/ ____/~ + / / / /_/ / __/ / |/ / __/ / /_/ / / / / / / / /_/ / __/ / __/ ~ + / / / __ / /___ / /| / /___/ _, _/ /_/ / / / / _, _/ /___/ /___ ~ + /_/ /_/ /_/_____/ /_/ |_/_____/_/ |_/_____/ /_/ /_/ |_/_____/_____/ ~ + + + Reference Manual~ + + + + +============================================================================== +CONTENTS *NERDTree-contents* + + 1.Intro...................................|NERDTree| + 2.Functionality provided..................|NERDTreeFunctionality| + 2.1.Global commands...................|NERDTreeGlobalCommands| + 2.2.Bookmarks.........................|NERDTreeBookmarks| + 2.2.1.The bookmark table..........|NERDTreeBookmarkTable| + 2.2.2.Bookmark commands...........|NERDTreeBookmarkCommands| + 2.2.3.Invalid bookmarks...........|NERDTreeInvalidBookmarks| + 2.3.NERD tree mappings................|NERDTreeMappings| + 2.4.The NERD tree menu................|NERDTreeMenu| + 3.Options.................................|NERDTreeOptions| + 3.1.Option summary....................|NERDTreeOptionSummary| + 3.2.Option details....................|NERDTreeOptionDetails| + 4.The NERD tree API.......................|NERDTreeAPI| + 4.1.Key map API.......................|NERDTreeKeymapAPI| + 4.2.Menu API..........................|NERDTreeMenuAPI| + 5.About...................................|NERDTreeAbout| + 6.Changelog...............................|NERDTreeChangelog| + 7.Credits.................................|NERDTreeCredits| + 8.License.................................|NERDTreeLicense| + +============================================================================== +1. Intro *NERDTree* + +What is this "NERD tree"?? + +The NERD tree allows you to explore your filesystem and to open files and +directories. It presents the filesystem to you in the form of a tree which you +manipulate with the keyboard and/or mouse. It also allows you to perform +simple filesystem operations. + +The following features and functionality are provided by the NERD tree: + * Files and directories are displayed in a hierarchical tree structure + * Different highlighting is provided for the following types of nodes: + * files + * directories + * sym-links + * windows .lnk files + * read-only files + * executable files + * Many (customisable) mappings are provided to manipulate the tree: + * Mappings to open/close/explore directory nodes + * Mappings to open files in new/existing windows/tabs + * Mappings to change the current root of the tree + * Mappings to navigate around the tree + * ... + * Directories and files can be bookmarked. + * Most NERD tree navigation can also be done with the mouse + * Filtering of tree content (can be toggled at runtime) + * custom file filters to prevent e.g. vim backup files being displayed + * optional displaying of hidden files (. files) + * files can be "turned off" so that only directories are displayed + * The position and size of the NERD tree window can be customised + * The order in which the nodes in the tree are listed can be customised. + * A model of your filesystem is created/maintained as you explore it. This + has several advantages: + * All filesystem information is cached and is only re-read on demand + * If you revisit a part of the tree that you left earlier in your + session, the directory nodes will be opened/closed as you left them + * The script remembers the cursor position and window position in the NERD + tree so you can toggle it off (or just close the tree window) and then + reopen it (with NERDTreeToggle) the NERD tree window will appear exactly + as you left it + * You can have a separate NERD tree for each tab, share trees across tabs, + or a mix of both. + * By default the script overrides the default file browser (netw), so if + you :edit a directory a (slighly modified) NERD tree will appear in the + current window + * A programmable menu system is provided (simulates right clicking on a + node) + * one default menu plugin is provided to perform basic filesytem + operations (create/delete/move/copy files/directories) + * There's an API for adding your own keymappings + + +============================================================================== +2. Functionality provided *NERDTreeFunctionality* + +------------------------------------------------------------------------------ +2.1. Global Commands *NERDTreeGlobalCommands* + +:NERDTree [ | ] *:NERDTree* + Opens a fresh NERD tree. The root of the tree depends on the argument + given. There are 3 cases: If no argument is given, the current directory + will be used. If a directory is given, that will be used. If a bookmark + name is given, the corresponding directory will be used. For example: > + :NERDTree /home/marty/vim7/src + :NERDTree foo (foo is the name of a bookmark) +< +:NERDTreeFromBookmark *:NERDTreeFromBookmark* + Opens a fresh NERD tree with the root initialized to the dir for + . This only reason to use this command over :NERDTree is for + the completion (which is for bookmarks rather than directories). + +:NERDTreeToggle [ | ] *:NERDTreeToggle* + If a NERD tree already exists for this tab, it is reopened and rendered + again. If no NERD tree exists for this tab then this command acts the + same as the |:NERDTree| command. + +:NERDTreeMirror *:NERDTreeMirror* + Shares an existing NERD tree, from another tab, in the current tab. + Changes made to one tree are reflected in both as they are actually the + same buffer. + + If only one other NERD tree exists, that tree is automatically mirrored. If + more than one exists, the script will ask which tree to mirror. + +:NERDTreeClose *:NERDTreeClose* + Close the NERD tree in this tab. + +:NERDTreeFind *:NERDTreeFind* + Find the current file in the tree. If no tree exists for the current tab, + or the file is not under the current root, then initialize a new tree where + the root is the directory of the current file. + +------------------------------------------------------------------------------ +2.2. Bookmarks *NERDTreeBookmarks* + +Bookmarks in the NERD tree are a way to tag files or directories of interest. +For example, you could use bookmarks to tag all of your project directories. + +------------------------------------------------------------------------------ +2.2.1. The Bookmark Table *NERDTreeBookmarkTable* + +If the bookmark table is active (see |NERDTree-B| and +|'NERDTreeShowBookmarks'|), it will be rendered above the tree. You can double +click bookmarks or use the |NERDTree-o| mapping to activate them. See also, +|NERDTree-t| and |NERDTree-T| + +------------------------------------------------------------------------------ +2.2.2. Bookmark commands *NERDTreeBookmarkCommands* + +Note that the following commands are only available in the NERD tree buffer. + +:Bookmark + Bookmark the current node as . If there is already a + bookmark, it is overwritten. must not contain spaces. + +:BookmarkToRoot + Make the directory corresponding to the new root. If a treenode + corresponding to is already cached somewhere in the tree then + the current tree will be used, otherwise a fresh tree will be opened. + Note that if points to a file then its parent will be used + instead. + +:RevealBookmark + If the node is cached under the current root then it will be revealed + (i.e. directory nodes above it will be opened) and the cursor will be + placed on it. + +:OpenBookmark + must point to a file. The file is opened as though |NERDTree-o| + was applied. If the node is cached under the current root then it will be + revealed and the cursor will be placed on it. + +:ClearBookmarks [] + Remove all the given bookmarks. If no bookmarks are given then remove all + bookmarks on the current node. + +:ClearAllBookmarks + Remove all bookmarks. + +:ReadBookmarks + Re-read the bookmarks in the |'NERDTreeBookmarksFile'|. + +See also |:NERDTree| and |:NERDTreeFromBookmark|. + +------------------------------------------------------------------------------ +2.2.3. Invalid Bookmarks *NERDTreeInvalidBookmarks* + +If invalid bookmarks are detected, the script will issue an error message and +the invalid bookmarks will become unavailable for use. + +These bookmarks will still be stored in the bookmarks file (see +|'NERDTreeBookmarksFile'|), down the bottom. There will always be a blank line +after the valid bookmarks but before the invalid ones. + +Each line in the bookmarks file represents one bookmark. The proper format is: + + +After you have corrected any invalid bookmarks, either restart vim, or go +:ReadBookmarks from the NERD tree window. + +------------------------------------------------------------------------------ +2.3. NERD tree Mappings *NERDTreeMappings* + +Default Description~ help-tag~ +Key~ + +o.......Open files, directories and bookmarks....................|NERDTree-o| +go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go| +t.......Open selected node/bookmark in a new tab.................|NERDTree-t| +T.......Same as 't' but keep the focus on the current tab........|NERDTree-T| +i.......Open selected file in a split window.....................|NERDTree-i| +gi......Same as i, but leave the cursor on the NERDTree..........|NERDTree-gi| +s.......Open selected file in a new vsplit.......................|NERDTree-s| +gs......Same as s, but leave the cursor on the NERDTree..........|NERDTree-gs| +O.......Recursively open the selected directory..................|NERDTree-O| +x.......Close the current nodes parent...........................|NERDTree-x| +X.......Recursively close all children of the current node.......|NERDTree-X| +e.......Edit the current dif.....................................|NERDTree-e| + +...............same as |NERDTree-o|. +double-click.......same as the |NERDTree-o| map. +middle-click.......same as |NERDTree-i| for files, same as + |NERDTree-e| for dirs. + +D.......Delete the current bookmark .............................|NERDTree-D| + +P.......Jump to the root node....................................|NERDTree-P| +p.......Jump to current nodes parent.............................|NERDTree-p| +K.......Jump up inside directories at the current tree depth.....|NERDTree-K| +J.......Jump down inside directories at the current tree depth...|NERDTree-J| +...Jump down to the next sibling of the current directory...|NERDTree-C-J| +...Jump up to the previous sibling of the current directory.|NERDTree-C-K| + +C.......Change the tree root to the selected dir.................|NERDTree-C| +u.......Move the tree root up one directory......................|NERDTree-u| +U.......Same as 'u' except the old root node is left open........|NERDTree-U| +r.......Recursively refresh the current directory................|NERDTree-r| +R.......Recursively refresh the current root.....................|NERDTree-R| +m.......Display the NERD tree menu...............................|NERDTree-m| +cd......Change the CWD to the dir of the selected node...........|NERDTree-cd| + +I.......Toggle whether hidden files displayed....................|NERDTree-I| +f.......Toggle whether the file filters are used.................|NERDTree-f| +F.......Toggle whether files are displayed.......................|NERDTree-F| +B.......Toggle whether the bookmark table is displayed...........|NERDTree-B| + +q.......Close the NERDTree window................................|NERDTree-q| +A.......Zoom (maximize/minimize) the NERDTree window.............|NERDTree-A| +?.......Toggle the display of the quick help.....................|NERDTree-?| + +------------------------------------------------------------------------------ + *NERDTree-o* +Default key: o +Map option: NERDTreeMapActivateNode +Applies to: files and directories. + +If a file node is selected, it is opened in the previous window. + +If a directory is selected it is opened or closed depending on its current +state. + +If a bookmark that links to a directory is selected then that directory +becomes the new root. + +If a bookmark that links to a file is selected then that file is opened in the +previous window. + +------------------------------------------------------------------------------ + *NERDTree-go* +Default key: go +Map option: None +Applies to: files. + +If a file node is selected, it is opened in the previous window, but the +cursor does not move. + +The key combo for this mapping is always "g" + NERDTreeMapActivateNode (see +|NERDTree-o|). + +------------------------------------------------------------------------------ + *NERDTree-t* +Default key: t +Map option: NERDTreeMapOpenInTab +Applies to: files and directories. + +Opens the selected file in a new tab. If a directory is selected, a fresh +NERD Tree for that directory is opened in a new tab. + +If a bookmark which points to a directory is selected, open a NERD tree for +that directory in a new tab. If the bookmark points to a file, open that file +in a new tab. + +------------------------------------------------------------------------------ + *NERDTree-T* +Default key: T +Map option: NERDTreeMapOpenInTabSilent +Applies to: files and directories. + +The same as |NERDTree-t| except that the focus is kept in the current tab. + +------------------------------------------------------------------------------ + *NERDTree-i* +Default key: i +Map option: NERDTreeMapOpenSplit +Applies to: files. + +Opens the selected file in a new split window and puts the cursor in the new +window. + +------------------------------------------------------------------------------ + *NERDTree-gi* +Default key: gi +Map option: None +Applies to: files. + +The same as |NERDTree-i| except that the cursor is not moved. + +The key combo for this mapping is always "g" + NERDTreeMapOpenSplit (see +|NERDTree-i|). + +------------------------------------------------------------------------------ + *NERDTree-s* +Default key: s +Map option: NERDTreeMapOpenVSplit +Applies to: files. + +Opens the selected file in a new vertically split window and puts the cursor in +the new window. + +------------------------------------------------------------------------------ + *NERDTree-gs* +Default key: gs +Map option: None +Applies to: files. + +The same as |NERDTree-s| except that the cursor is not moved. + +The key combo for this mapping is always "g" + NERDTreeMapOpenVSplit (see +|NERDTree-s|). + +------------------------------------------------------------------------------ + *NERDTree-O* +Default key: O +Map option: NERDTreeMapOpenRecursively +Applies to: directories. + +Recursively opens the selelected directory. + +All files and directories are cached, but if a directory would not be +displayed due to file filters (see |'NERDTreeIgnore'| |NERDTree-f|) or the +hidden file filter (see |'NERDTreeShowHidden'|) then its contents are not +cached. This is handy, especially if you have .svn directories. + +------------------------------------------------------------------------------ + *NERDTree-x* +Default key: x +Map option: NERDTreeMapCloseDir +Applies to: files and directories. + +Closes the parent of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-X* +Default key: X +Map option: NERDTreeMapCloseChildren +Applies to: directories. + +Recursively closes all children of the selected directory. + +Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping. + +------------------------------------------------------------------------------ + *NERDTree-e* +Default key: e +Map option: NERDTreeMapOpenExpl +Applies to: files and directories. + +|:edit|s the selected directory, or the selected file's directory. This could +result in a NERD tree or a netrw being opened, depending on +|'NERDTreeHijackNetrw'|. + +------------------------------------------------------------------------------ + *NERDTree-D* +Default key: D +Map option: NERDTreeMapDeleteBookmark +Applies to: lines in the bookmarks table + +Deletes the currently selected bookmark. + +------------------------------------------------------------------------------ + *NERDTree-P* +Default key: P +Map option: NERDTreeMapJumpRoot +Applies to: no restrictions. + +Jump to the tree root. + +------------------------------------------------------------------------------ + *NERDTree-p* +Default key: p +Map option: NERDTreeMapJumpParent +Applies to: files and directories. + +Jump to the parent node of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-K* +Default key: K +Map option: NERDTreeMapJumpFirstChild +Applies to: files and directories. + +Jump to the first child of the current nodes parent. + +If the cursor is already on the first node then do the following: + * loop back thru the siblings of the current nodes parent until we find an + open dir with children + * go to the first child of that node + +------------------------------------------------------------------------------ + *NERDTree-J* +Default key: J +Map option: NERDTreeMapJumpLastChild +Applies to: files and directories. + +Jump to the last child of the current nodes parent. + +If the cursor is already on the last node then do the following: + * loop forward thru the siblings of the current nodes parent until we find + an open dir with children + * go to the last child of that node + +------------------------------------------------------------------------------ + *NERDTree-C-J* +Default key: +Map option: NERDTreeMapJumpNextSibling +Applies to: files and directories. + +Jump to the next sibling of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-C-K* +Default key: +Map option: NERDTreeMapJumpPrevSibling +Applies to: files and directories. + +Jump to the previous sibling of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-C* +Default key: C +Map option: NERDTreeMapChdir +Applies to: directories. + +Make the selected directory node the new tree root. If a file is selected, its +parent is used. + +------------------------------------------------------------------------------ + *NERDTree-u* +Default key: u +Map option: NERDTreeMapUpdir +Applies to: no restrictions. + +Move the tree root up a dir (like doing a "cd .."). + +------------------------------------------------------------------------------ + *NERDTree-U* +Default key: U +Map option: NERDTreeMapUpdirKeepOpen +Applies to: no restrictions. + +Like |NERDTree-u| except that the old tree root is kept open. + +------------------------------------------------------------------------------ + *NERDTree-r* +Default key: r +Map option: NERDTreeMapRefresh +Applies to: files and directories. + +If a dir is selected, recursively refresh that dir, i.e. scan the filesystem +for changes and represent them in the tree. + +If a file node is selected then the above is done on it's parent. + +------------------------------------------------------------------------------ + *NERDTree-R* +Default key: R +Map option: NERDTreeMapRefreshRoot +Applies to: no restrictions. + +Recursively refresh the tree root. + +------------------------------------------------------------------------------ + *NERDTree-m* +Default key: m +Map option: NERDTreeMapMenu +Applies to: files and directories. + +Display the NERD tree menu. See |NERDTreeMenu| for details. + +------------------------------------------------------------------------------ + *NERDTree-cd* +Default key: cd +Map option: NERDTreeMapChdir +Applies to: files and directories. + +Change vims current working directory to that of the selected node. + +------------------------------------------------------------------------------ + *NERDTree-I* +Default key: I +Map option: NERDTreeMapToggleHidden +Applies to: no restrictions. + +Toggles whether hidden files (i.e. "dot files") are displayed. + +------------------------------------------------------------------------------ + *NERDTree-f* +Default key: f +Map option: NERDTreeMapToggleFilters +Applies to: no restrictions. + +Toggles whether file filters are used. See |'NERDTreeIgnore'| for details. + +------------------------------------------------------------------------------ + *NERDTree-F* +Default key: F +Map option: NERDTreeMapToggleFiles +Applies to: no restrictions. + +Toggles whether file nodes are displayed. + +------------------------------------------------------------------------------ + *NERDTree-B* +Default key: B +Map option: NERDTreeMapToggleBookmarks +Applies to: no restrictions. + +Toggles whether the bookmarks table is displayed. + +------------------------------------------------------------------------------ + *NERDTree-q* +Default key: q +Map option: NERDTreeMapQuit +Applies to: no restrictions. + +Closes the NERDtree window. + +------------------------------------------------------------------------------ + *NERDTree-A* +Default key: A +Map option: NERDTreeMapToggleZoom +Applies to: no restrictions. + +Maximize (zoom) and minimize the NERDtree window. + +------------------------------------------------------------------------------ + *NERDTree-?* +Default key: ? +Map option: NERDTreeMapHelp +Applies to: no restrictions. + +Toggles whether the quickhelp is displayed. + +------------------------------------------------------------------------------ +2.3. The NERD tree menu *NERDTreeMenu* + +The NERD tree has a menu that can be programmed via the an API (see +|NERDTreeMenuAPI|). The idea is to simulate the "right click" menus that most +file explorers have. + +The script comes with two default menu plugins: exec_menuitem.vim and +fs_menu.vim. fs_menu.vim adds some basic filesystem operations to the menu for +creating/deleting/moving/copying files and dirs. exec_menuitem.vim provides a +menu item to execute executable files. + +Related tags: |NERDTree-m| |NERDTreeApi| + +============================================================================== +3. Customisation *NERDTreeOptions* + + +------------------------------------------------------------------------------ +3.1. Customisation summary *NERDTreeOptionSummary* + +The script provides the following options that can customise the behaviour the +NERD tree. These options should be set in your vimrc. + +|'loaded_nerd_tree'| Turns off the script. + +|'NERDChristmasTree'| Tells the NERD tree to make itself colourful + and pretty. + +|'NERDTreeAutoCenter'| Controls whether the NERD tree window centers + when the cursor moves within a specified + distance to the top/bottom of the window. +|'NERDTreeAutoCenterThreshold'| Controls the sensitivity of autocentering. + +|'NERDTreeCaseSensitiveSort'| Tells the NERD tree whether to be case + sensitive or not when sorting nodes. + +|'NERDTreeChDirMode'| Tells the NERD tree if/when it should change + vim's current working directory. + +|'NERDTreeHighlightCursorline'| Tell the NERD tree whether to highlight the + current cursor line. + +|'NERDTreeHijackNetrw'| Tell the NERD tree whether to replace the netrw + autocommands for exploring local directories. + +|'NERDTreeIgnore'| Tells the NERD tree which files to ignore. + +|'NERDTreeBookmarksFile'| Where the bookmarks are stored. + +|'NERDTreeMouseMode'| Tells the NERD tree how to handle mouse + clicks. + +|'NERDTreeQuitOnOpen'| Closes the tree window after opening a file. + +|'NERDTreeShowBookmarks'| Tells the NERD tree whether to display the + bookmarks table on startup. + +|'NERDTreeShowFiles'| Tells the NERD tree whether to display files + in the tree on startup. + +|'NERDTreeShowHidden'| Tells the NERD tree whether to display hidden + files on startup. + +|'NERDTreeShowLineNumbers'| Tells the NERD tree whether to display line + numbers in the tree window. + +|'NERDTreeSortOrder'| Tell the NERD tree how to sort the nodes in + the tree. + +|'NERDTreeStatusline'| Set a statusline for NERD tree windows. + +|'NERDTreeWinPos'| Tells the script where to put the NERD tree + window. + +|'NERDTreeWinSize'| Sets the window size when the NERD tree is + opened. + +------------------------------------------------------------------------------ +3.2. Customisation details *NERDTreeOptionDetails* + +To enable any of the below options you should put the given line in your +~/.vimrc + + *'loaded_nerd_tree'* +If this plugin is making you feel homicidal, it may be a good idea to turn it +off with this line in your vimrc: > + let loaded_nerd_tree=1 +< +------------------------------------------------------------------------------ + *'NERDChristmasTree'* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then some extra syntax highlighting elements are +added to the nerd tree to make it more colourful. + +Set it to 0 for a more vanilla looking tree. + +------------------------------------------------------------------------------ + *'NERDTreeAutoCenter'* +Values: 0 or 1. +Default: 1 + +If set to 1, the NERD tree window will center around the cursor if it moves to +within |'NERDTreeAutoCenterThreshold'| lines of the top/bottom of the window. + +This is ONLY done in response to tree navigation mappings, +i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-C-K| |NERDTree-p| +|NERDTree-P| + +The centering is done with a |zz| operation. + +------------------------------------------------------------------------------ + *'NERDTreeAutoCenterThreshold'* +Values: Any natural number. +Default: 3 + +This option controls the "sensitivity" of the NERD tree auto centering. See +|'NERDTreeAutoCenter'| for details. + +------------------------------------------------------------------------------ + *'NERDTreeCaseSensitiveSort'* +Values: 0 or 1. +Default: 0. + +By default the NERD tree does not sort nodes case sensitively, i.e. nodes +could appear like this: > + bar.c + Baz.c + blarg.c + boner.c + Foo.c +< +But, if you set this option to 1 then the case of the nodes will be taken into +account. The above nodes would then be sorted like this: > + Baz.c + Foo.c + bar.c + blarg.c + boner.c +< +------------------------------------------------------------------------------ + *'NERDTreeChDirMode'* + +Values: 0, 1 or 2. +Default: 0. + +Use this option to tell the script when (if at all) to change the current +working directory (CWD) for vim. + +If it is set to 0 then the CWD is never changed by the NERD tree. + +If set to 1 then the CWD is changed when the NERD tree is first loaded to the +directory it is initialized in. For example, if you start the NERD tree with > + :NERDTree /home/marty/foobar +< +then the CWD will be changed to /home/marty/foobar and will not be changed +again unless you init another NERD tree with a similar command. + +If the option is set to 2 then it behaves the same as if set to 1 except that +the CWD is changed whenever the tree root is changed. For example, if the CWD +is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new +root then the CWD will become /home/marty/foobar/baz. + +------------------------------------------------------------------------------ + *'NERDTreeHighlightCursorline'* +Values: 0 or 1. +Default: 1. + +If set to 1, the current cursor line in the NERD tree buffer will be +highlighted. This is done using the |'cursorline'| option. + +------------------------------------------------------------------------------ + *'NERDTreeHijackNetrw'* +Values: 0 or 1. +Default: 1. + +If set to 1, doing a > + :edit +< +will open up a "secondary" NERD tree instead of a netrw in the target window. + +Secondary NERD trees behaves slighly different from a regular trees in the +following respects: + 1. 'o' will open the selected file in the same window as the tree, + replacing it. + 2. you can have as many secondary tree as you want in the same tab. + +------------------------------------------------------------------------------ + *'NERDTreeIgnore'* +Values: a list of regular expressions. +Default: ['\~$']. + +This option is used to specify which files the NERD tree should ignore. It +must be a list of regular expressions. When the NERD tree is rendered, any +files/dirs that match any of the regex's in 'NERDTreeIgnore' wont be +displayed. + +For example if you put the following line in your vimrc: > + let NERDTreeIgnore=['\.vim$', '\~$'] +< +then all files ending in .vim or ~ will be ignored. + +Note: to tell the NERD tree not to ignore any files you must use the following +line: > + let NERDTreeIgnore=[] +< + +The file filters can be turned on and off dynamically with the |NERDTree-f| +mapping. + +------------------------------------------------------------------------------ + *'NERDTreeBookmarksFile'* +Values: a path +Default: $HOME/.NERDTreeBookmarks + +This is where bookmarks are saved. See |NERDTreeBookmarkCommands|. + +------------------------------------------------------------------------------ + *'NERDTreeMouseMode'* +Values: 1, 2 or 3. +Default: 1. + +If set to 1 then a double click on a node is required to open it. +If set to 2 then a single click will open directory nodes, while a double +click will still be required for file nodes. +If set to 3 then a single click will open any node. + +Note: a double click anywhere on a line that a tree node is on will +activate it, but all single-click activations must be done on name of the node +itself. For example, if you have the following node: > + | | |-application.rb +< +then (to single click activate it) you must click somewhere in +'application.rb'. + +------------------------------------------------------------------------------ + *'NERDTreeQuitOnOpen'* + +Values: 0 or 1. +Default: 0 + +If set to 1, the NERD tree window will close after opening a file with the +|NERDTree-o|, |NERDTree-i|, |NERDTree-t| and |NERDTree-T| mappings. + +------------------------------------------------------------------------------ + *'NERDTreeShowBookmarks'* +Values: 0 or 1. +Default: 0. + +If this option is set to 1 then the bookmarks table will be displayed. + +This option can be toggled dynamically, per tree, with the |NERDTree-B| +mapping. + +------------------------------------------------------------------------------ + *'NERDTreeShowFiles'* +Values: 0 or 1. +Default: 1. + +If this option is set to 1 then files are displayed in the NERD tree. If it is +set to 0 then only directories are displayed. + +This option can be toggled dynamically, per tree, with the |NERDTree-F| +mapping and is useful for drastically shrinking the tree when you are +navigating to a different part of the tree. + +------------------------------------------------------------------------------ + *'NERDTreeShowHidden'* +Values: 0 or 1. +Default: 0. + +This option tells vim whether to display hidden files by default. This option +can be dynamically toggled, per tree, with the |NERDTree-I| mapping. Use one +of the follow lines to set this option: > + let NERDTreeShowHidden=0 + let NERDTreeShowHidden=1 +< + +------------------------------------------------------------------------------ + *'NERDTreeShowLineNumbers'* +Values: 0 or 1. +Default: 0. + +This option tells vim whether to display line numbers for the NERD tree +window. Use one of the follow lines to set this option: > + let NERDTreeShowLineNumbers=0 + let NERDTreeShowLineNumbers=1 +< + +------------------------------------------------------------------------------ + *'NERDTreeSortOrder'* +Values: a list of regular expressions. +Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$'] + +This option is set to a list of regular expressions which are used to +specify the order of nodes under their parent. + +For example, if the option is set to: > + ['\.vim$', '\.c$', '\.h$', '*', 'foobar'] +< +then all .vim files will be placed at the top, followed by all .c files then +all .h files. All files containing the string 'foobar' will be placed at the +end. The star is a special flag: it tells the script that every node that +doesnt match any of the other regexps should be placed here. + +If no star is present in 'NERDTreeSortOrder' then one is automatically +appended to the array. + +The regex '\/$' should be used to match directory nodes. + +After this sorting is done, the files in each group are sorted alphabetically. + +Other examples: > + (1) ['*', '\/$'] + (2) [] + (3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$'] +< +1. Directories will appear last, everything else will appear above. +2. Everything will simply appear in alphabetical order. +3. Dirs will appear first, then ruby and php. Swap files, bak files and vim + backup files will appear last with everything else preceding them. + +------------------------------------------------------------------------------ + *'NERDTreeStatusline'* +Values: Any valid statusline setting. +Default: %{b:NERDTreeRoot.path.strForOS(0)} + +Tells the script what to use as the |'statusline'| setting for NERD tree +windows. + +Note that the statusline is set using |:let-&| not |:set| so escaping spaces +isn't necessary. + +Setting this option to -1 will will deactivate it so that your global +statusline setting is used instead. + +------------------------------------------------------------------------------ + *'NERDTreeWinPos'* +Values: "left" or "right" +Default: "left". + +This option is used to determine where NERD tree window is placed on the +screen. + +This option makes it possible to use two different explorer plugins +simultaneously. For example, you could have the taglist plugin on the left of +the window and the NERD tree on the right. + +------------------------------------------------------------------------------ + *'NERDTreeWinSize'* +Values: a positive integer. +Default: 31. + +This option is used to change the size of the NERD tree when it is loaded. + +============================================================================== +4. The NERD tree API *NERDTreeAPI* + +The NERD tree script allows you to add custom key mappings and menu items via +a set of API calls. Any scripts that use this API should be placed in +~/.vim/nerdtree_plugin/ (*nix) or ~/vimfiles/nerdtree_plugin (windows). + +The script exposes some prototype objects that can be used to manipulate the +tree and/or get information from it: > + g:NERDTreePath + g:NERDTreeDirNode + g:NERDTreeFileNode + g:NERDTreeBookmark +< +See the code/comments in NERD_tree.vim to find how to use these objects. The +following code conventions are used: + * class members start with a capital letter + * instance members start with a lower case letter + * private members start with an underscore + +See this blog post for more details: + http://got-ravings.blogspot.com/2008/09/vim-pr0n-prototype-based-objects.html + +------------------------------------------------------------------------------ +4.1. Key map API *NERDTreeKeymapAPI* + +NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()* + Adds a new keymapping for all NERD tree buffers. + {options} must be a dictionary, and must contain the following keys: + "key" - the trigger key for the new mapping + "callback" - the function the new mapping will be bound to + "quickhelpText" - the text that will appear in the quickhelp (see + |NERDTree-?|) + + Example: > + call NERDTreeAddKeyMap({ + \ 'key': 'b', + \ 'callback': 'NERDTreeEchoCurrentNode', + \ 'quickhelpText': 'echo full path of current node' }) + + function! NERDTreeEchoCurrentNode() + let n = g:NERDTreeFileNode.GetSelected() + if n != {} + echomsg 'Current node: ' . n.path.str() + endif + endfunction +< + This code should sit in a file like ~/.vim/nerdtree_plugin/mymapping.vim. + It adds a (rather useless) mapping on 'b' which echos the full path to the + current node. + +------------------------------------------------------------------------------ +4.2. Menu API *NERDTreeMenuAPI* + +NERDTreeAddSubmenu({options}) *NERDTreeAddSubmenu()* + Creates and returns a new submenu. + + {options} must be a dictionary and must contain the following keys: + "text" - the text of the submenu that the user will see + "shortcut" - a shortcut key for the submenu (need not be unique) + + The following keys are optional: + "isActiveCallback" - a function that will be called to determine whether + this submenu item will be displayed or not. The callback function must return + 0 or 1. + "parent" - the parent submenu of the new submenu (returned from a previous + invocation of NERDTreeAddSubmenu()). If this key is left out then the new + submenu will sit under the top level menu. + + See below for an example. + +NERDTreeAddMenuItem({options}) *NERDTreeAddMenuItem()* + Adds a new menu item to the NERD tree menu (see |NERDTreeMenu|). + + {options} must be a dictionary and must contain the + following keys: + "text" - the text of the menu item which the user will see + "shortcut" - a shortcut key for the menu item (need not be unique) + "callback" - the function that will be called when the user activates the + menu item. + + The following keys are optional: + "isActiveCallback" - a function that will be called to determine whether + this menu item will be displayed or not. The callback function must return + 0 or 1. + "parent" - if the menu item belongs under a submenu then this key must be + specified. This value for this key will be the object that + was returned when the submenu was created with |NERDTreeAddSubmenu()|. + + See below for an example. + +NERDTreeAddMenuSeparator([{options}]) *NERDTreeAddMenuSeparator()* + Adds a menu separator (a row of dashes). + + {options} is an optional dictionary that may contain the following keys: + "isActiveCallback" - see description in |NERDTreeAddMenuItem()|. + +Below is an example of the menu API in action. > + call NERDTreeAddMenuSeparator() + + call NERDTreeAddMenuItem({ + \ 'text': 'a (t)op level menu item', + \ 'shortcut': 't', + \ 'callback': 'SomeFunction' }) + + let submenu = NERDTreeAddSubmenu({ + \ 'text': 'a (s)ub menu', + \ 'shortcut': 's' }) + + call NERDTreeAddMenuItem({ + \ 'text': '(n)ested item 1', + \ 'shortcut': 'n', + \ 'callback': 'SomeFunction', + \ 'parent': submenu }) + + call NERDTreeAddMenuItem({ + \ 'text': '(n)ested item 2', + \ 'shortcut': 'n', + \ 'callback': 'SomeFunction', + \ 'parent': submenu }) +< +This will create the following menu: > + -------------------- + a (t)op level menu item + a (s)ub menu +< +Where selecting "a (s)ub menu" will lead to a second menu: > + (n)ested item 1 + (n)ested item 2 +< +When any of the 3 concrete menu items are selected the function "SomeFunction" +will be called. + +------------------------------------------------------------------------------ +NERDTreeRender() *NERDTreeRender()* + Re-renders the NERD tree buffer. Useful if you change the state of the + tree and you want to it to be reflected in the UI. + +============================================================================== +5. About *NERDTreeAbout* + +The author of the NERD tree is a terrible terrible monster called Martyzilla +who gobbles up small children with milk and sugar for breakfast. + +He can be reached at martin.grenfell at gmail dot com. He would love to hear +from you, so feel free to send him suggestions and/or comments about this +plugin. Don't be shy --- the worst he can do is slaughter you and stuff you in +the fridge for later ;) + +The latest stable versions can be found at + http://www.vim.org/scripts/script.php?script_id=1658 + +The latest dev versions are on github + http://github.com/scrooloose/nerdtree + + +============================================================================== +6. Changelog *NERDTreeChangelog* + +4.1.0 + features: + - NERDTreeFind to reveal the node for the current buffer in the tree, + see |NERDTreeFind|. This effectively merges the FindInNERDTree plugin (by + Doug McInnes) into the script. + - make NERDTreeQuitOnOpen apply to the t/T keymaps too. Thanks to Stefan + Ritter and Rémi Prévost. + - truncate the root node if wider than the tree window. Thanks to Victor + Gonzalez. + + bugfixes: + - really fix window state restoring + - fix some win32 path escaping issues. Thanks to Stephan Baumeister, Ricky, + jfilip1024, and Chris Chambers + +4.0.0 + - add a new programmable menu system (see :help NERDTreeMenu). + - add new APIs to add menus/menu-items to the menu system as well as + custom key mappings to the NERD tree buffer (see :help NERDTreeAPI). + - removed the old API functions + - added a mapping to maximize/restore the size of nerd tree window, thanks + to Guillaume Duranceau for the patch. See :help NERDTree-A for details. + + - fix a bug where secondary nerd trees (netrw hijacked trees) and + NERDTreeQuitOnOpen didnt play nicely, thanks to Curtis Harvey. + - fix a bug where the script ignored directories whose name ended in a dot, + thanks to Aggelos Orfanakos for the patch. + - fix a bug when using the x mapping on the tree root, thanks to Bryan + Venteicher for the patch. + - fix a bug where the cursor position/window size of the nerd tree buffer + wasnt being stored on closing the window, thanks to Richard Hart. + - fix a bug where NERDTreeMirror would mirror the wrong tree + +3.1.1 + - fix a bug where a non-listed no-name buffer was getting created every + time the tree windows was created, thanks to Derek Wyatt and owen1 + - make behave the same as the 'o' mapping + - some helptag fixes in the doc, thanks strull + - fix a bug when using :set nohidden and opening a file where the previous + buf was modified. Thanks iElectric + - other minor fixes + +3.1.0 + New features: + - add mappings to open files in a vsplit, see :help NERDTree-s and :help + NERDTree-gs + - make the statusline for the nerd tree window default to something + hopefully more useful. See :help 'NERDTreeStatusline' + Bugfixes: + - make the hijack netrw functionality work when vim is started with "vim + " (thanks to Alf Mikula for the patch). + - fix a bug where the CWD wasnt being changed for some operations even when + NERDTreeChDirMode==2 (thanks to Lucas S. Buchala) + - add -bar to all the nerd tree :commands so they can chain with other + :commands (thanks to tpope) + - fix bugs when ignorecase was set (thanks to nach) + - fix a bug with the relative path code (thanks to nach) + - fix a bug where doing a :cd would cause :NERDTreeToggle to fail (thanks nach) + + +3.0.1 + Bugfixes: + - fix bugs with :NERDTreeToggle and :NERDTreeMirror when 'hidden + was not set + - fix a bug where :NERDTree would fail if was relative and + didnt start with a ./ or ../ Thanks to James Kanze. + - make the q mapping work with secondary (:e style) trees, + thanks to jamessan + - fix a bunch of small bugs with secondary trees + + More insane refactoring. + +3.0.0 + - hijack netrw so that doing an :edit will put a NERD tree in + the window rather than a netrw browser. See :help 'NERDTreeHijackNetrw' + - allow sharing of trees across tabs, see :help :NERDTreeMirror + - remove "top" and "bottom" as valid settings for NERDTreeWinPos + - change the '' mapping to 'i' + - change the 'H' mapping to 'I' + - lots of refactoring + +============================================================================== +7. Credits *NERDTreeCredits* + +Thanks to the following people for testing, bug reports, ideas etc. Without +you I probably would have got bored of the hacking the NERD tree and +just downloaded pr0n instead. + + Tim Carey-Smith (halorgium) + Vigil + Nick Brettell + Thomas Scott Urban + Terrance Cohen + Yegappan Lakshmanan + Jason Mills + Michael Geddes (frogonwheels) + Yu Jun + Michael Madsen + AOYAMA Shotaro + Zhang Weiwu + Niels Aan de Brugh + Olivier Yiptong + Zhang Shuhan + Cory Echols + Piotr Czachur + Yuan Jiang + Matan Nassau + Maxim Kim + Charlton Wang + Matt Wozniski (godlygeek) + knekk + Sean Chou + Ryan Penn + Simon Peter Nicholls + Michael Foobar + Tomasz Chomiuk + Denis Pokataev + Tim Pope (tpope) + James Kanze + James Vega (jamessan) + Frederic Chanal (nach) + Alf Mikula + Lucas S. Buchala + Curtis Harvey + Guillaume Duranceau + Richard Hart (hates) + Doug McInnes + Stefan Ritter + Rémi Prévost + Victor Gonzalez + Stephan Baumeister + Ricky + jfilip1024 + Chris Chambers + +============================================================================== +8. License *NERDTreeLicense* + +The NERD tree is released under the wtfpl. +See http://sam.zoy.org/wtfpl/COPYING. diff --git a/vim/nerdtree_plugin/exec_menuitem.vim b/vim/nerdtree_plugin/exec_menuitem.vim new file mode 100644 index 0000000..e7a7c53 --- /dev/null +++ b/vim/nerdtree_plugin/exec_menuitem.vim @@ -0,0 +1,41 @@ +" ============================================================================ +" File: exec_menuitem.vim +" Description: plugin for NERD Tree that provides an execute file menu item +" Maintainer: Martin Grenfell +" Last Change: 22 July, 2009 +" License: This program is free software. It comes without any warranty, +" to the extent permitted by applicable law. You can redistribute +" it and/or modify it under the terms of the Do What The Fuck You +" Want To Public License, Version 2, as published by Sam Hocevar. +" See http://sam.zoy.org/wtfpl/COPYING for more details. +" +" ============================================================================ +if exists("g:loaded_nerdtree_exec_menuitem") + finish +endif +let g:loaded_nerdtree_exec_menuitem = 1 + +call NERDTreeAddMenuItem({ + \ 'text': '(!)Execute file', + \ 'shortcut': '!', + \ 'callback': 'NERDTreeExecFile', + \ 'isActiveCallback': 'NERDTreeExecFileActive' }) + +function! NERDTreeExecFileActive() + let node = g:NERDTreeFileNode.GetSelected() + return !node.path.isDirectory && node.path.isExecutable +endfunction + +function! NERDTreeExecFile() + let treenode = g:NERDTreeFileNode.GetSelected() + echo "==========================================================\n" + echo "Complete the command to execute (add arguments etc):\n" + let cmd = treenode.path.str({'escape': 1}) + let cmd = input(':!', cmd . ' ') + + if cmd != '' + exec ':!' . cmd + else + echo "Aborted" + endif +endfunction diff --git a/vim/nerdtree_plugin/fs_menu.vim b/vim/nerdtree_plugin/fs_menu.vim new file mode 100644 index 0000000..e25b38c --- /dev/null +++ b/vim/nerdtree_plugin/fs_menu.vim @@ -0,0 +1,194 @@ +" ============================================================================ +" File: fs_menu.vim +" Description: plugin for the NERD Tree that provides a file system menu +" Maintainer: Martin Grenfell +" Last Change: 17 July, 2009 +" License: This program is free software. It comes without any warranty, +" to the extent permitted by applicable law. You can redistribute +" it and/or modify it under the terms of the Do What The Fuck You +" Want To Public License, Version 2, as published by Sam Hocevar. +" See http://sam.zoy.org/wtfpl/COPYING for more details. +" +" ============================================================================ +if exists("g:loaded_nerdtree_fs_menu") + finish +endif +let g:loaded_nerdtree_fs_menu = 1 + +call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'}) +call NERDTreeAddMenuItem({'text': '(m)ove the curent node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'}) +call NERDTreeAddMenuItem({'text': '(d)elete the curent node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'}) +if g:NERDTreePath.CopyingSupported() + call NERDTreeAddMenuItem({'text': '(c)copy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'}) +endif + +"FUNCTION: s:echo(msg){{{1 +function! s:echo(msg) + redraw + echomsg "NERDTree: " . a:msg +endfunction + +"FUNCTION: s:echoWarning(msg){{{1 +function! s:echoWarning(msg) + echohl warningmsg + call s:echo(a:msg) + echohl normal +endfunction + +"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1 +"prints out the given msg and, if the user responds by pushing 'y' then the +"buffer with the given bufnum is deleted +" +"Args: +"bufnum: the buffer that may be deleted +"msg: a message that will be echoed to the user asking them if they wish to +" del the buffer +function! s:promptToDelBuffer(bufnum, msg) + echo a:msg + if nr2char(getchar()) ==# 'y' + exec "silent bdelete! " . a:bufnum + endif +endfunction + +"FUNCTION: NERDTreeAddNode(){{{1 +function! NERDTreeAddNode() + let curDirNode = g:NERDTreeDirNode.GetSelected() + + let newNodeName = input("Add a childnode\n". + \ "==========================================================\n". + \ "Enter the dir/file name to be created. Dirs end with a '/'\n" . + \ "", curDirNode.path.str({'format': 'Glob'}) . g:NERDTreePath.Slash()) + + if newNodeName ==# '' + call s:echo("Node Creation Aborted.") + return + endif + + try + let newPath = g:NERDTreePath.Create(newNodeName) + let parentNode = b:NERDTreeRoot.findNode(newPath.getParent()) + + let newTreeNode = g:NERDTreeFileNode.New(newPath) + if parentNode.isOpen || !empty(parentNode.children) + call parentNode.addChild(newTreeNode, 1) + call NERDTreeRender() + call newTreeNode.putCursorHere(1, 0) + endif + catch /^NERDTree/ + call s:echoWarning("Node Not Created.") + endtry +endfunction + +"FUNCTION: NERDTreeMoveNode(){{{1 +function! NERDTreeMoveNode() + let curNode = g:NERDTreeFileNode.GetSelected() + let newNodePath = input("Rename the current node\n" . + \ "==========================================================\n" . + \ "Enter the new path for the node: \n" . + \ "", curNode.path.str()) + + if newNodePath ==# '' + call s:echo("Node Renaming Aborted.") + return + endif + + try + let bufnum = bufnr(curNode.path.str()) + + call curNode.rename(newNodePath) + call NERDTreeRender() + + "if the node is open in a buffer, ask the user if they want to + "close that buffer + if bufnum != -1 + let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" + call s:promptToDelBuffer(bufnum, prompt) + endif + + call curNode.putCursorHere(1, 0) + + redraw + catch /^NERDTree/ + call s:echoWarning("Node Not Renamed.") + endtry +endfunction + +" FUNCTION: NERDTreeDeleteNode() {{{1 +function! NERDTreeDeleteNode() + let currentNode = g:NERDTreeFileNode.GetSelected() + let confirmed = 0 + + if currentNode.path.isDirectory + let choice =input("Delete the current node\n" . + \ "==========================================================\n" . + \ "STOP! To delete this entire directory, type 'yes'\n" . + \ "" . currentNode.path.str() . ": ") + let confirmed = choice ==# 'yes' + else + echo "Delete the current node\n" . + \ "==========================================================\n". + \ "Are you sure you wish to delete the node:\n" . + \ "" . currentNode.path.str() . " (yN):" + let choice = nr2char(getchar()) + let confirmed = choice ==# 'y' + endif + + + if confirmed + try + call currentNode.delete() + call NERDTreeRender() + + "if the node is open in a buffer, ask the user if they want to + "close that buffer + let bufnum = bufnr(currentNode.path.str()) + if buflisted(bufnum) + let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" + call s:promptToDelBuffer(bufnum, prompt) + endif + + redraw + catch /^NERDTree/ + call s:echoWarning("Could not remove node") + endtry + else + call s:echo("delete aborted") + endif + +endfunction + +" FUNCTION: NERDTreeCopyNode() {{{1 +function! NERDTreeCopyNode() + let currentNode = g:NERDTreeFileNode.GetSelected() + let newNodePath = input("Copy the current node\n" . + \ "==========================================================\n" . + \ "Enter the new path to copy the node to: \n" . + \ "", currentNode.path.str()) + + if newNodePath != "" + "strip trailing slash + let newNodePath = substitute(newNodePath, '\/$', '', '') + + let confirmed = 1 + if currentNode.path.copyingWillOverwrite(newNodePath) + call s:echo("Warning: copying may overwrite files! Continue? (yN)") + let choice = nr2char(getchar()) + let confirmed = choice ==# 'y' + endif + + if confirmed + try + let newNode = currentNode.copy(newNodePath) + call NERDTreeRender() + call newNode.putCursorHere(0, 0) + catch /^NERDTree/ + call s:echoWarning("Could not copy node") + endtry + endif + else + call s:echo("Copy aborted.") + endif + redraw +endfunction + +" vim: set sw=4 sts=4 et fdm=marker: diff --git a/vim/plugin/NERD_tree.vim b/vim/plugin/NERD_tree.vim new file mode 100644 index 0000000..6411b1d --- /dev/null +++ b/vim/plugin/NERD_tree.vim @@ -0,0 +1,4059 @@ +" ============================================================================ +" File: NERD_tree.vim +" Description: vim global plugin that provides a nice tree explorer +" Maintainer: Martin Grenfell +" Last Change: 1 December, 2009 +" License: This program is free software. It comes without any warranty, +" to the extent permitted by applicable law. You can redistribute +" it and/or modify it under the terms of the Do What The Fuck You +" Want To Public License, Version 2, as published by Sam Hocevar. +" See http://sam.zoy.org/wtfpl/COPYING for more details. +" +" ============================================================================ +let s:NERD_tree_version = '4.1.0' + +" SECTION: Script init stuff {{{1 +"============================================================ +if exists("loaded_nerd_tree") + finish +endif +if v:version < 700 + echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!" + finish +endif +let loaded_nerd_tree = 1 + +"for line continuation - i.e dont want C in &cpo +let s:old_cpo = &cpo +set cpo&vim + +"Function: s:initVariable() function {{{2 +"This function is used to initialise a given variable to a given value. The +"variable is only initialised if it does not exist prior +" +"Args: +"var: the name of the var to be initialised +"value: the value to initialise var to +" +"Returns: +"1 if the var is set, 0 otherwise +function! s:initVariable(var, value) + if !exists(a:var) + exec 'let ' . a:var . ' = ' . "'" . a:value . "'" + return 1 + endif + return 0 +endfunction + +"SECTION: Init variable calls and other random constants {{{2 +call s:initVariable("g:NERDChristmasTree", 1) +call s:initVariable("g:NERDTreeAutoCenter", 1) +call s:initVariable("g:NERDTreeAutoCenterThreshold", 3) +call s:initVariable("g:NERDTreeCaseSensitiveSort", 0) +call s:initVariable("g:NERDTreeChDirMode", 0) +if !exists("g:NERDTreeIgnore") + let g:NERDTreeIgnore = ['\~$'] +endif +call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks') +call s:initVariable("g:NERDTreeHighlightCursorline", 1) +call s:initVariable("g:NERDTreeHijackNetrw", 1) +call s:initVariable("g:NERDTreeMouseMode", 1) +call s:initVariable("g:NERDTreeNotificationThreshold", 100) +call s:initVariable("g:NERDTreeQuitOnOpen", 0) +call s:initVariable("g:NERDTreeShowBookmarks", 0) +call s:initVariable("g:NERDTreeShowFiles", 1) +call s:initVariable("g:NERDTreeShowHidden", 0) +call s:initVariable("g:NERDTreeShowLineNumbers", 0) +call s:initVariable("g:NERDTreeSortDirs", 1) + +if !exists("g:NERDTreeSortOrder") + let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$'] +else + "if there isnt a * in the sort sequence then add one + if count(g:NERDTreeSortOrder, '*') < 1 + call add(g:NERDTreeSortOrder, '*') + endif +endif + +"we need to use this number many times for sorting... so we calculate it only +"once here +let s:NERDTreeSortStarIndex = index(g:NERDTreeSortOrder, '*') + +if !exists('g:NERDTreeStatusline') + + "the exists() crap here is a hack to stop vim spazzing out when + "loading a session that was created with an open nerd tree. It spazzes + "because it doesnt store b:NERDTreeRoot (its a b: var, and its a hash) + let g:NERDTreeStatusline = "%{exists('b:NERDTreeRoot')?b:NERDTreeRoot.path.str():''}" + +endif +call s:initVariable("g:NERDTreeWinPos", "left") +call s:initVariable("g:NERDTreeWinSize", 31) + +let s:running_windows = has("win16") || has("win32") || has("win64") + +"init the shell commands that will be used to copy nodes, and remove dir trees +" +"Note: the space after the command is important +if s:running_windows + call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ') +else + call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ') + call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ') +endif + + +"SECTION: Init variable calls for key mappings {{{2 +call s:initVariable("g:NERDTreeMapActivateNode", "o") +call s:initVariable("g:NERDTreeMapChangeRoot", "C") +call s:initVariable("g:NERDTreeMapChdir", "cd") +call s:initVariable("g:NERDTreeMapCloseChildren", "X") +call s:initVariable("g:NERDTreeMapCloseDir", "x") +call s:initVariable("g:NERDTreeMapDeleteBookmark", "D") +call s:initVariable("g:NERDTreeMapMenu", "m") +call s:initVariable("g:NERDTreeMapHelp", "?") +call s:initVariable("g:NERDTreeMapJumpFirstChild", "K") +call s:initVariable("g:NERDTreeMapJumpLastChild", "J") +call s:initVariable("g:NERDTreeMapJumpNextSibling", "") +call s:initVariable("g:NERDTreeMapJumpParent", "p") +call s:initVariable("g:NERDTreeMapJumpPrevSibling", "") +call s:initVariable("g:NERDTreeMapJumpRoot", "P") +call s:initVariable("g:NERDTreeMapOpenExpl", "e") +call s:initVariable("g:NERDTreeMapOpenInTab", "t") +call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T") +call s:initVariable("g:NERDTreeMapOpenRecursively", "O") +call s:initVariable("g:NERDTreeMapOpenSplit", "i") +call s:initVariable("g:NERDTreeMapOpenVSplit", "s") +call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode) +call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit) +call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit) +call s:initVariable("g:NERDTreeMapQuit", "q") +call s:initVariable("g:NERDTreeMapRefresh", "r") +call s:initVariable("g:NERDTreeMapRefreshRoot", "R") +call s:initVariable("g:NERDTreeMapToggleBookmarks", "B") +call s:initVariable("g:NERDTreeMapToggleFiles", "F") +call s:initVariable("g:NERDTreeMapToggleFilters", "f") +call s:initVariable("g:NERDTreeMapToggleHidden", "I") +call s:initVariable("g:NERDTreeMapToggleZoom", "A") +call s:initVariable("g:NERDTreeMapUpdir", "u") +call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U") + +"SECTION: Script level variable declaration{{{2 +if s:running_windows + let s:escape_chars = " `\|\"#%&,?()\*^<>" +else + let s:escape_chars = " \\`\|\"#%&,?()\*^<>" +endif +let s:NERDTreeBufName = 'NERD_tree_' + +let s:tree_wid = 2 +let s:tree_markup_reg = '^[ `|]*[\-+~]' +let s:tree_up_dir_line = '.. (up a dir)' + +"the number to add to the nerd tree buffer name to make the buf name unique +let s:next_buffer_number = 1 + +" SECTION: Commands {{{1 +"============================================================ +"init the command that users start the nerd tree with +command! -n=? -complete=dir -bar NERDTree :call s:initNerdTree('') +command! -n=? -complete=dir -bar NERDTreeToggle :call s:toggle('') +command! -n=0 -bar NERDTreeClose :call s:closeTreeIfOpen() +command! -n=1 -complete=customlist,s:completeBookmarks -bar NERDTreeFromBookmark call s:initNerdTree('') +command! -n=0 -bar NERDTreeMirror call s:initNerdTreeMirror() +command! -n=0 -bar NERDTreeFind call s:findAndRevealPath() +" SECTION: Auto commands {{{1 +"============================================================ +augroup NERDTree + "Save the cursor position whenever we close the nerd tree + exec "autocmd BufWinLeave ". s:NERDTreeBufName ."* call saveScreenState()" + "cache bookmarks when vim loads + autocmd VimEnter * call s:Bookmark.CacheBookmarks(0) + + "load all nerdtree plugins after vim starts + autocmd VimEnter * runtime! nerdtree_plugin/**/*.vim +augroup END + +if g:NERDTreeHijackNetrw + augroup NERDTreeHijackNetrw + autocmd VimEnter * silent! autocmd! FileExplorer + au BufEnter,VimEnter * call s:checkForBrowse(expand("")) + augroup END +endif + +"SECTION: Classes {{{1 +"============================================================ +"CLASS: Bookmark {{{2 +"============================================================ +let s:Bookmark = {} +" FUNCTION: Bookmark.activate() {{{3 +function! s:Bookmark.activate() + if self.path.isDirectory + call self.toRoot() + else + if self.validate() + let n = s:TreeFileNode.New(self.path) + call n.open() + endif + endif +endfunction +" FUNCTION: Bookmark.AddBookmark(name, path) {{{3 +" Class method to add a new bookmark to the list, if a previous bookmark exists +" with the same name, just update the path for that bookmark +function! s:Bookmark.AddBookmark(name, path) + for i in s:Bookmark.Bookmarks() + if i.name ==# a:name + let i.path = a:path + return + endif + endfor + call add(s:Bookmark.Bookmarks(), s:Bookmark.New(a:name, a:path)) + call s:Bookmark.Sort() +endfunction +" Function: Bookmark.Bookmarks() {{{3 +" Class method to get all bookmarks. Lazily initializes the bookmarks global +" variable +function! s:Bookmark.Bookmarks() + if !exists("g:NERDTreeBookmarks") + let g:NERDTreeBookmarks = [] + endif + return g:NERDTreeBookmarks +endfunction +" Function: Bookmark.BookmarkExistsFor(name) {{{3 +" class method that returns 1 if a bookmark with the given name is found, 0 +" otherwise +function! s:Bookmark.BookmarkExistsFor(name) + try + call s:Bookmark.BookmarkFor(a:name) + return 1 + catch /^NERDTree.BookmarkNotFoundError/ + return 0 + endtry +endfunction +" Function: Bookmark.BookmarkFor(name) {{{3 +" Class method to get the bookmark that has the given name. {} is return if no +" bookmark is found +function! s:Bookmark.BookmarkFor(name) + for i in s:Bookmark.Bookmarks() + if i.name ==# a:name + return i + endif + endfor + throw "NERDTree.BookmarkNotFoundError: no bookmark found for name: \"". a:name .'"' +endfunction +" Function: Bookmark.BookmarkNames() {{{3 +" Class method to return an array of all bookmark names +function! s:Bookmark.BookmarkNames() + let names = [] + for i in s:Bookmark.Bookmarks() + call add(names, i.name) + endfor + return names +endfunction +" FUNCTION: Bookmark.CacheBookmarks(silent) {{{3 +" Class method to read all bookmarks from the bookmarks file intialize +" bookmark objects for each one. +" +" Args: +" silent - dont echo an error msg if invalid bookmarks are found +function! s:Bookmark.CacheBookmarks(silent) + if filereadable(g:NERDTreeBookmarksFile) + let g:NERDTreeBookmarks = [] + let g:NERDTreeInvalidBookmarks = [] + let bookmarkStrings = readfile(g:NERDTreeBookmarksFile) + let invalidBookmarksFound = 0 + for i in bookmarkStrings + + "ignore blank lines + if i != '' + + let name = substitute(i, '^\(.\{-}\) .*$', '\1', '') + let path = substitute(i, '^.\{-} \(.*\)$', '\1', '') + + try + let bookmark = s:Bookmark.New(name, s:Path.New(path)) + call add(g:NERDTreeBookmarks, bookmark) + catch /^NERDTree.InvalidArgumentsError/ + call add(g:NERDTreeInvalidBookmarks, i) + let invalidBookmarksFound += 1 + endtry + endif + endfor + if invalidBookmarksFound + call s:Bookmark.Write() + if !a:silent + call s:echo(invalidBookmarksFound . " invalid bookmarks were read. See :help NERDTreeInvalidBookmarks for info.") + endif + endif + call s:Bookmark.Sort() + endif +endfunction +" FUNCTION: Bookmark.compareTo(otherbookmark) {{{3 +" Compare these two bookmarks for sorting purposes +function! s:Bookmark.compareTo(otherbookmark) + return a:otherbookmark.name < self.name +endfunction +" FUNCTION: Bookmark.ClearAll() {{{3 +" Class method to delete all bookmarks. +function! s:Bookmark.ClearAll() + for i in s:Bookmark.Bookmarks() + call i.delete() + endfor + call s:Bookmark.Write() +endfunction +" FUNCTION: Bookmark.delete() {{{3 +" Delete this bookmark. If the node for this bookmark is under the current +" root, then recache bookmarks for its Path object +function! s:Bookmark.delete() + let node = {} + try + let node = self.getNode(1) + catch /^NERDTree.BookmarkedNodeNotFoundError/ + endtry + call remove(s:Bookmark.Bookmarks(), index(s:Bookmark.Bookmarks(), self)) + if !empty(node) + call node.path.cacheDisplayString() + endif + call s:Bookmark.Write() +endfunction +" FUNCTION: Bookmark.getNode(searchFromAbsoluteRoot) {{{3 +" Gets the treenode for this bookmark +" +" Args: +" searchFromAbsoluteRoot: specifies whether we should search from the current +" tree root, or the highest cached node +function! s:Bookmark.getNode(searchFromAbsoluteRoot) + let searchRoot = a:searchFromAbsoluteRoot ? s:TreeDirNode.AbsoluteTreeRoot() : b:NERDTreeRoot + let targetNode = searchRoot.findNode(self.path) + if empty(targetNode) + throw "NERDTree.BookmarkedNodeNotFoundError: no node was found for bookmark: " . self.name + endif + return targetNode +endfunction +" FUNCTION: Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) {{{3 +" Class method that finds the bookmark with the given name and returns the +" treenode for it. +function! s:Bookmark.GetNodeForName(name, searchFromAbsoluteRoot) + let bookmark = s:Bookmark.BookmarkFor(a:name) + return bookmark.getNode(a:searchFromAbsoluteRoot) +endfunction +" FUNCTION: Bookmark.GetSelected() {{{3 +" returns the Bookmark the cursor is over, or {} +function! s:Bookmark.GetSelected() + let line = getline(".") + let name = substitute(line, '^>\(.\{-}\) .\+$', '\1', '') + if name != line + try + return s:Bookmark.BookmarkFor(name) + catch /^NERDTree.BookmarkNotFoundError/ + return {} + endtry + endif + return {} +endfunction + +" Function: Bookmark.InvalidBookmarks() {{{3 +" Class method to get all invalid bookmark strings read from the bookmarks +" file +function! s:Bookmark.InvalidBookmarks() + if !exists("g:NERDTreeInvalidBookmarks") + let g:NERDTreeInvalidBookmarks = [] + endif + return g:NERDTreeInvalidBookmarks +endfunction +" FUNCTION: Bookmark.mustExist() {{{3 +function! s:Bookmark.mustExist() + if !self.path.exists() + call s:Bookmark.CacheBookmarks(1) + throw "NERDTree.BookmarkPointsToInvalidLocationError: the bookmark \"". + \ self.name ."\" points to a non existing location: \"". self.path.str() + endif +endfunction +" FUNCTION: Bookmark.New(name, path) {{{3 +" Create a new bookmark object with the given name and path object +function! s:Bookmark.New(name, path) + if a:name =~ ' ' + throw "NERDTree.IllegalBookmarkNameError: illegal name:" . a:name + endif + + let newBookmark = copy(self) + let newBookmark.name = a:name + let newBookmark.path = a:path + return newBookmark +endfunction +" FUNCTION: Bookmark.openInNewTab(options) {{{3 +" Create a new bookmark object with the given name and path object +function! s:Bookmark.openInNewTab(options) + let currentTab = tabpagenr() + if self.path.isDirectory + tabnew + call s:initNerdTree(self.name) + else + exec "tabedit " . bookmark.path.str({'format': 'Edit'}) + endif + + if has_key(a:options, 'stayInCurrentTab') + exec "tabnext " . currentTab + endif +endfunction +" Function: Bookmark.setPath(path) {{{3 +" makes this bookmark point to the given path +function! s:Bookmark.setPath(path) + let self.path = a:path +endfunction +" Function: Bookmark.Sort() {{{3 +" Class method that sorts all bookmarks +function! s:Bookmark.Sort() + let CompareFunc = function("s:compareBookmarks") + call sort(s:Bookmark.Bookmarks(), CompareFunc) +endfunction +" Function: Bookmark.str() {{{3 +" Get the string that should be rendered in the view for this bookmark +function! s:Bookmark.str() + let pathStrMaxLen = winwidth(s:getTreeWinNum()) - 4 - len(self.name) + if &nu + let pathStrMaxLen = pathStrMaxLen - &numberwidth + endif + + let pathStr = self.path.str({'format': 'UI'}) + if len(pathStr) > pathStrMaxLen + let pathStr = '<' . strpart(pathStr, len(pathStr) - pathStrMaxLen) + endif + return '>' . self.name . ' ' . pathStr +endfunction +" FUNCTION: Bookmark.toRoot() {{{3 +" Make the node for this bookmark the new tree root +function! s:Bookmark.toRoot() + if self.validate() + try + let targetNode = self.getNode(1) + catch /^NERDTree.BookmarkedNodeNotFoundError/ + let targetNode = s:TreeFileNode.New(s:Bookmark.BookmarkFor(self.name).path) + endtry + call targetNode.makeRoot() + call s:renderView() + call targetNode.putCursorHere(0, 0) + endif +endfunction +" FUNCTION: Bookmark.ToRoot(name) {{{3 +" Make the node for this bookmark the new tree root +function! s:Bookmark.ToRoot(name) + let bookmark = s:Bookmark.BookmarkFor(a:name) + call bookmark.toRoot() +endfunction + + +"FUNCTION: Bookmark.validate() {{{3 +function! s:Bookmark.validate() + if self.path.exists() + return 1 + else + call s:Bookmark.CacheBookmarks(1) + call s:renderView() + call s:echo(self.name . "now points to an invalid location. See :help NERDTreeInvalidBookmarks for info.") + return 0 + endif +endfunction + +" Function: Bookmark.Write() {{{3 +" Class method to write all bookmarks to the bookmarks file +function! s:Bookmark.Write() + let bookmarkStrings = [] + for i in s:Bookmark.Bookmarks() + call add(bookmarkStrings, i.name . ' ' . i.path.str()) + endfor + + "add a blank line before the invalid ones + call add(bookmarkStrings, "") + + for j in s:Bookmark.InvalidBookmarks() + call add(bookmarkStrings, j) + endfor + call writefile(bookmarkStrings, g:NERDTreeBookmarksFile) +endfunction +"CLASS: KeyMap {{{2 +"============================================================ +let s:KeyMap = {} +"FUNCTION: KeyMap.All() {{{3 +function! s:KeyMap.All() + if !exists("s:keyMaps") + let s:keyMaps = [] + endif + return s:keyMaps +endfunction + +"FUNCTION: KeyMap.BindAll() {{{3 +function! s:KeyMap.BindAll() + for i in s:KeyMap.All() + call i.bind() + endfor +endfunction + +"FUNCTION: KeyMap.bind() {{{3 +function! s:KeyMap.bind() + exec "nnoremap ". self.key ." :call ". self.callback ."()" +endfunction + +"FUNCTION: KeyMap.Create(options) {{{3 +function! s:KeyMap.Create(options) + let newKeyMap = copy(self) + let newKeyMap.key = a:options['key'] + let newKeyMap.quickhelpText = a:options['quickhelpText'] + let newKeyMap.callback = a:options['callback'] + call add(s:KeyMap.All(), newKeyMap) +endfunction +"CLASS: MenuController {{{2 +"============================================================ +let s:MenuController = {} +"FUNCTION: MenuController.New(menuItems) {{{3 +"create a new menu controller that operates on the given menu items +function! s:MenuController.New(menuItems) + let newMenuController = copy(self) + if a:menuItems[0].isSeparator() + let newMenuController.menuItems = a:menuItems[1:-1] + else + let newMenuController.menuItems = a:menuItems + endif + return newMenuController +endfunction + +"FUNCTION: MenuController.showMenu() {{{3 +"start the main loop of the menu and get the user to choose/execute a menu +"item +function! s:MenuController.showMenu() + call self._saveOptions() + + try + let self.selection = 0 + + let done = 0 + while !done + redraw! + call self._echoPrompt() + let key = nr2char(getchar()) + let done = self._handleKeypress(key) + endwhile + finally + call self._restoreOptions() + endtry + + if self.selection != -1 + let m = self._current() + call m.execute() + endif +endfunction + +"FUNCTION: MenuController._echoPrompt() {{{3 +function! s:MenuController._echoPrompt() + echo "NERDTree Menu. Use j/k/enter and the shortcuts indicated" + echo "==========================================================" + + for i in range(0, len(self.menuItems)-1) + if self.selection == i + echo "> " . self.menuItems[i].text + else + echo " " . self.menuItems[i].text + endif + endfor +endfunction + +"FUNCTION: MenuController._current(key) {{{3 +"get the MenuItem that is curently selected +function! s:MenuController._current() + return self.menuItems[self.selection] +endfunction + +"FUNCTION: MenuController._handleKeypress(key) {{{3 +"change the selection (if appropriate) and return 1 if the user has made +"their choice, 0 otherwise +function! s:MenuController._handleKeypress(key) + if a:key == 'j' + call self._cursorDown() + elseif a:key == 'k' + call self._cursorUp() + elseif a:key == nr2char(27) "escape + let self.selection = -1 + return 1 + elseif a:key == "\r" || a:key == "\n" "enter and ctrl-j + return 1 + else + let index = self._nextIndexFor(a:key) + if index != -1 + let self.selection = index + if len(self._allIndexesFor(a:key)) == 1 + return 1 + endif + endif + endif + + return 0 +endfunction + +"FUNCTION: MenuController._allIndexesFor(shortcut) {{{3 +"get indexes to all menu items with the given shortcut +function! s:MenuController._allIndexesFor(shortcut) + let toReturn = [] + + for i in range(0, len(self.menuItems)-1) + if self.menuItems[i].shortcut == a:shortcut + call add(toReturn, i) + endif + endfor + + return toReturn +endfunction + +"FUNCTION: MenuController._nextIndexFor(shortcut) {{{3 +"get the index to the next menu item with the given shortcut, starts from the +"current cursor location and wraps around to the top again if need be +function! s:MenuController._nextIndexFor(shortcut) + for i in range(self.selection+1, len(self.menuItems)-1) + if self.menuItems[i].shortcut == a:shortcut + return i + endif + endfor + + for i in range(0, self.selection) + if self.menuItems[i].shortcut == a:shortcut + return i + endif + endfor + + return -1 +endfunction + +"FUNCTION: MenuController._setCmdheight() {{{3 +"sets &cmdheight to whatever is needed to display the menu +function! s:MenuController._setCmdheight() + let &cmdheight = len(self.menuItems) + 3 +endfunction + +"FUNCTION: MenuController._saveOptions() {{{3 +"set any vim options that are required to make the menu work (saving their old +"values) +function! s:MenuController._saveOptions() + let self._oldLazyredraw = &lazyredraw + let self._oldCmdheight = &cmdheight + set nolazyredraw + call self._setCmdheight() +endfunction + +"FUNCTION: MenuController._restoreOptions() {{{3 +"restore the options we saved in _saveOptions() +function! s:MenuController._restoreOptions() + let &cmdheight = self._oldCmdheight + let &lazyredraw = self._oldLazyredraw +endfunction + +"FUNCTION: MenuController._cursorDown() {{{3 +"move the cursor to the next menu item, skipping separators +function! s:MenuController._cursorDown() + let done = 0 + while !done + if self.selection < len(self.menuItems)-1 + let self.selection += 1 + else + let self.selection = 0 + endif + + if !self._current().isSeparator() + let done = 1 + endif + endwhile +endfunction + +"FUNCTION: MenuController._cursorUp() {{{3 +"move the cursor to the previous menu item, skipping separators +function! s:MenuController._cursorUp() + let done = 0 + while !done + if self.selection > 0 + let self.selection -= 1 + else + let self.selection = len(self.menuItems)-1 + endif + + if !self._current().isSeparator() + let done = 1 + endif + endwhile +endfunction + +"CLASS: MenuItem {{{2 +"============================================================ +let s:MenuItem = {} +"FUNCTION: MenuItem.All() {{{3 +"get all top level menu items +function! s:MenuItem.All() + if !exists("s:menuItems") + let s:menuItems = [] + endif + return s:menuItems +endfunction + +"FUNCTION: MenuItem.AllEnabled() {{{3 +"get all top level menu items that are currently enabled +function! s:MenuItem.AllEnabled() + let toReturn = [] + for i in s:MenuItem.All() + if i.enabled() + call add(toReturn, i) + endif + endfor + return toReturn +endfunction + +"FUNCTION: MenuItem.Create(options) {{{3 +"make a new menu item and add it to the global list +function! s:MenuItem.Create(options) + let newMenuItem = copy(self) + + let newMenuItem.text = a:options['text'] + let newMenuItem.shortcut = a:options['shortcut'] + let newMenuItem.children = [] + + let newMenuItem.isActiveCallback = -1 + if has_key(a:options, 'isActiveCallback') + let newMenuItem.isActiveCallback = a:options['isActiveCallback'] + endif + + let newMenuItem.callback = -1 + if has_key(a:options, 'callback') + let newMenuItem.callback = a:options['callback'] + endif + + if has_key(a:options, 'parent') + call add(a:options['parent'].children, newMenuItem) + else + call add(s:MenuItem.All(), newMenuItem) + endif + + return newMenuItem +endfunction + +"FUNCTION: MenuItem.CreateSeparator(options) {{{3 +"make a new separator menu item and add it to the global list +function! s:MenuItem.CreateSeparator(options) + let standard_options = { 'text': '--------------------', + \ 'shortcut': -1, + \ 'callback': -1 } + let options = extend(a:options, standard_options, "force") + + return s:MenuItem.Create(options) +endfunction + +"FUNCTION: MenuItem.CreateSubmenu(options) {{{3 +"make a new submenu and add it to global list +function! s:MenuItem.CreateSubmenu(options) + let standard_options = { 'callback': -1 } + let options = extend(a:options, standard_options, "force") + + return s:MenuItem.Create(options) +endfunction + +"FUNCTION: MenuItem.enabled() {{{3 +"return 1 if this menu item should be displayed +" +"delegates off to the isActiveCallback, and defaults to 1 if no callback was +"specified +function! s:MenuItem.enabled() + if self.isActiveCallback != -1 + return {self.isActiveCallback}() + endif + return 1 +endfunction + +"FUNCTION: MenuItem.execute() {{{3 +"perform the action behind this menu item, if this menuitem has children then +"display a new menu for them, otherwise deletegate off to the menuitem's +"callback +function! s:MenuItem.execute() + if len(self.children) + let mc = s:MenuController.New(self.children) + call mc.showMenu() + else + if self.callback != -1 + call {self.callback}() + endif + endif +endfunction + +"FUNCTION: MenuItem.isSeparator() {{{3 +"return 1 if this menuitem is a separator +function! s:MenuItem.isSeparator() + return self.callback == -1 && self.children == [] +endfunction + +"FUNCTION: MenuItem.isSubmenu() {{{3 +"return 1 if this menuitem is a submenu +function! s:MenuItem.isSubmenu() + return self.callback == -1 && !empty(self.children) +endfunction + +"CLASS: TreeFileNode {{{2 +"This class is the parent of the TreeDirNode class and constitures the +"'Component' part of the composite design pattern between the treenode +"classes. +"============================================================ +let s:TreeFileNode = {} +"FUNCTION: TreeFileNode.activate(forceKeepWinOpen) {{{3 +function! s:TreeFileNode.activate(forceKeepWinOpen) + call self.open() + if !a:forceKeepWinOpen + call s:closeTreeIfQuitOnOpen() + end +endfunction +"FUNCTION: TreeFileNode.bookmark(name) {{{3 +"bookmark this node with a:name +function! s:TreeFileNode.bookmark(name) + try + let oldMarkedNode = s:Bookmark.GetNodeForName(a:name, 1) + call oldMarkedNode.path.cacheDisplayString() + catch /^NERDTree.BookmarkNotFoundError/ + endtry + + call s:Bookmark.AddBookmark(a:name, self.path) + call self.path.cacheDisplayString() + call s:Bookmark.Write() +endfunction +"FUNCTION: TreeFileNode.cacheParent() {{{3 +"initializes self.parent if it isnt already +function! s:TreeFileNode.cacheParent() + if empty(self.parent) + let parentPath = self.path.getParent() + if parentPath.equals(self.path) + throw "NERDTree.CannotCacheParentError: already at root" + endif + let self.parent = s:TreeFileNode.New(parentPath) + endif +endfunction +"FUNCTION: TreeFileNode.compareNodes {{{3 +"This is supposed to be a class level method but i cant figure out how to +"get func refs to work from a dict.. +" +"A class level method that compares two nodes +" +"Args: +"n1, n2: the 2 nodes to compare +function! s:compareNodes(n1, n2) + return a:n1.path.compareTo(a:n2.path) +endfunction + +"FUNCTION: TreeFileNode.clearBoomarks() {{{3 +function! s:TreeFileNode.clearBoomarks() + for i in s:Bookmark.Bookmarks() + if i.path.equals(self.path) + call i.delete() + end + endfor + call self.path.cacheDisplayString() +endfunction +"FUNCTION: TreeFileNode.copy(dest) {{{3 +function! s:TreeFileNode.copy(dest) + call self.path.copy(a:dest) + let newPath = s:Path.New(a:dest) + let parent = b:NERDTreeRoot.findNode(newPath.getParent()) + if !empty(parent) + call parent.refresh() + endif + return parent.findNode(newPath) +endfunction + +"FUNCTION: TreeFileNode.delete {{{3 +"Removes this node from the tree and calls the Delete method for its path obj +function! s:TreeFileNode.delete() + call self.path.delete() + call self.parent.removeChild(self) +endfunction + +"FUNCTION: TreeFileNode.displayString() {{{3 +" +"Returns a string that specifies how the node should be represented as a +"string +" +"Return: +"a string that can be used in the view to represent this node +function! s:TreeFileNode.displayString() + return self.path.displayString() +endfunction + +"FUNCTION: TreeFileNode.equals(treenode) {{{3 +" +"Compares this treenode to the input treenode and returns 1 if they are the +"same node. +" +"Use this method instead of == because sometimes when the treenodes contain +"many children, vim seg faults when doing == +" +"Args: +"treenode: the other treenode to compare to +function! s:TreeFileNode.equals(treenode) + return self.path.str() ==# a:treenode.path.str() +endfunction + +"FUNCTION: TreeFileNode.findNode(path) {{{3 +"Returns self if this node.path.Equals the given path. +"Returns {} if not equal. +" +"Args: +"path: the path object to compare against +function! s:TreeFileNode.findNode(path) + if a:path.equals(self.path) + return self + endif + return {} +endfunction +"FUNCTION: TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) {{{3 +" +"Finds the next sibling for this node in the indicated direction. This sibling +"must be a directory and may/may not have children as specified. +" +"Args: +"direction: 0 if you want to find the previous sibling, 1 for the next sibling +" +"Return: +"a treenode object or {} if no appropriate sibling could be found +function! s:TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) + "if we have no parent then we can have no siblings + if self.parent != {} + let nextSibling = self.findSibling(a:direction) + + while nextSibling != {} + if nextSibling.path.isDirectory && nextSibling.hasVisibleChildren() && nextSibling.isOpen + return nextSibling + endif + let nextSibling = nextSibling.findSibling(a:direction) + endwhile + endif + + return {} +endfunction +"FUNCTION: TreeFileNode.findSibling(direction) {{{3 +" +"Finds the next sibling for this node in the indicated direction +" +"Args: +"direction: 0 if you want to find the previous sibling, 1 for the next sibling +" +"Return: +"a treenode object or {} if no sibling could be found +function! s:TreeFileNode.findSibling(direction) + "if we have no parent then we can have no siblings + if self.parent != {} + + "get the index of this node in its parents children + let siblingIndx = self.parent.getChildIndex(self.path) + + if siblingIndx != -1 + "move a long to the next potential sibling node + let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1 + + "keep moving along to the next sibling till we find one that is valid + let numSiblings = self.parent.getChildCount() + while siblingIndx >= 0 && siblingIndx < numSiblings + + "if the next node is not an ignored node (i.e. wont show up in the + "view) then return it + if self.parent.children[siblingIndx].path.ignore() ==# 0 + return self.parent.children[siblingIndx] + endif + + "go to next node + let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1 + endwhile + endif + endif + + return {} +endfunction + +"FUNCTION: TreeFileNode.getLineNum(){{{3 +"returns the line number this node is rendered on, or -1 if it isnt rendered +function! s:TreeFileNode.getLineNum() + "if the node is the root then return the root line no. + if self.isRoot() + return s:TreeFileNode.GetRootLineNum() + endif + + let totalLines = line("$") + + "the path components we have matched so far + let pathcomponents = [substitute(b:NERDTreeRoot.path.str({'format': 'UI'}), '/ *$', '', '')] + "the index of the component we are searching for + let curPathComponent = 1 + + let fullpath = self.path.str({'format': 'UI'}) + + + let lnum = s:TreeFileNode.GetRootLineNum() + while lnum > 0 + let lnum = lnum + 1 + "have we reached the bottom of the tree? + if lnum ==# totalLines+1 + return -1 + endif + + let curLine = getline(lnum) + + let indent = s:indentLevelFor(curLine) + if indent ==# curPathComponent + let curLine = s:stripMarkupFromLine(curLine, 1) + + let curPath = join(pathcomponents, '/') . '/' . curLine + if stridx(fullpath, curPath, 0) ==# 0 + if fullpath ==# curPath || strpart(fullpath, len(curPath)-1,1) ==# '/' + let curLine = substitute(curLine, '/ *$', '', '') + call add(pathcomponents, curLine) + let curPathComponent = curPathComponent + 1 + + if fullpath ==# curPath + return lnum + endif + endif + endif + endif + endwhile + return -1 +endfunction + +"FUNCTION: TreeFileNode.GetRootForTab(){{{3 +"get the root node for this tab +function! s:TreeFileNode.GetRootForTab() + if s:treeExistsForTab() + return getbufvar(t:NERDTreeBufName, 'NERDTreeRoot') + end + return {} +endfunction +"FUNCTION: TreeFileNode.GetRootLineNum(){{{3 +"gets the line number of the root node +function! s:TreeFileNode.GetRootLineNum() + let rootLine = 1 + while getline(rootLine) !~ '^\(/\|<\)' + let rootLine = rootLine + 1 + endwhile + return rootLine +endfunction + +"FUNCTION: TreeFileNode.GetSelected() {{{3 +"gets the treenode that the cursor is currently over +function! s:TreeFileNode.GetSelected() + try + let path = s:getPath(line(".")) + if path ==# {} + return {} + endif + return b:NERDTreeRoot.findNode(path) + catch /NERDTree/ + return {} + endtry +endfunction +"FUNCTION: TreeFileNode.isVisible() {{{3 +"returns 1 if this node should be visible according to the tree filters and +"hidden file filters (and their on/off status) +function! s:TreeFileNode.isVisible() + return !self.path.ignore() +endfunction +"FUNCTION: TreeFileNode.isRoot() {{{3 +"returns 1 if this node is b:NERDTreeRoot +function! s:TreeFileNode.isRoot() + if !s:treeExistsForBuf() + throw "NERDTree.NoTreeError: No tree exists for the current buffer" + endif + + return self.equals(b:NERDTreeRoot) +endfunction + +"FUNCTION: TreeFileNode.makeRoot() {{{3 +"Make this node the root of the tree +function! s:TreeFileNode.makeRoot() + if self.path.isDirectory + let b:NERDTreeRoot = self + else + call self.cacheParent() + let b:NERDTreeRoot = self.parent + endif + + call b:NERDTreeRoot.open() + + "change dir to the dir of the new root if instructed to + if g:NERDTreeChDirMode ==# 2 + exec "cd " . b:NERDTreeRoot.path.str({'format': 'Edit'}) + endif +endfunction +"FUNCTION: TreeFileNode.New(path) {{{3 +"Returns a new TreeNode object with the given path and parent +" +"Args: +"path: a path object representing the full filesystem path to the file/dir that the node represents +function! s:TreeFileNode.New(path) + if a:path.isDirectory + return s:TreeDirNode.New(a:path) + else + let newTreeNode = copy(self) + let newTreeNode.path = a:path + let newTreeNode.parent = {} + return newTreeNode + endif +endfunction + +"FUNCTION: TreeFileNode.open() {{{3 +"Open the file represented by the given node in the current window, splitting +"the window if needed +" +"ARGS: +"treenode: file node to open +function! s:TreeFileNode.open() + if b:NERDTreeType ==# "secondary" + exec 'edit ' . self.path.str({'format': 'Edit'}) + return + endif + + "if the file is already open in this tab then just stick the cursor in it + let winnr = bufwinnr('^' . self.path.str() . '$') + if winnr != -1 + call s:exec(winnr . "wincmd w") + + else + if !s:isWindowUsable(winnr("#")) && s:firstUsableWindow() ==# -1 + call self.openSplit() + else + try + if !s:isWindowUsable(winnr("#")) + call s:exec(s:firstUsableWindow() . "wincmd w") + else + call s:exec('wincmd p') + endif + exec ("edit " . self.path.str({'format': 'Edit'})) + catch /^Vim\%((\a\+)\)\=:E37/ + call s:putCursorInTreeWin() + throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self.path.str() ." is already open and modified." + catch /^Vim\%((\a\+)\)\=:/ + echo v:exception + endtry + endif + endif +endfunction +"FUNCTION: TreeFileNode.openSplit() {{{3 +"Open this node in a new window +function! s:TreeFileNode.openSplit() + + if b:NERDTreeType ==# "secondary" + exec "split " . self.path.str({'format': 'Edit'}) + return + endif + + " Save the user's settings for splitbelow and splitright + let savesplitbelow=&splitbelow + let savesplitright=&splitright + + " 'there' will be set to a command to move from the split window + " back to the explorer window + " + " 'back' will be set to a command to move from the explorer window + " back to the newly split window + " + " 'right' and 'below' will be set to the settings needed for + " splitbelow and splitright IF the explorer is the only window. + " + let there= g:NERDTreeWinPos ==# "left" ? "wincmd h" : "wincmd l" + let back = g:NERDTreeWinPos ==# "left" ? "wincmd l" : "wincmd h" + let right= g:NERDTreeWinPos ==# "left" + let below=0 + + " Attempt to go to adjacent window + call s:exec(back) + + let onlyOneWin = (winnr("$") ==# 1) + + " If no adjacent window, set splitright and splitbelow appropriately + if onlyOneWin + let &splitright=right + let &splitbelow=below + else + " found adjacent window - invert split direction + let &splitright=!right + let &splitbelow=!below + endif + + let splitMode = onlyOneWin ? "vertical" : "" + + " Open the new window + try + exec(splitMode." sp " . self.path.str({'format': 'Edit'})) + catch /^Vim\%((\a\+)\)\=:E37/ + call s:putCursorInTreeWin() + throw "NERDTree.FileAlreadyOpenAndModifiedError: ". self.path.str() ." is already open and modified." + catch /^Vim\%((\a\+)\)\=:/ + "do nothing + endtry + + "resize the tree window if no other window was open before + if onlyOneWin + let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize + call s:exec(there) + exec("silent ". splitMode ." resize ". size) + call s:exec('wincmd p') + endif + + " Restore splitmode settings + let &splitbelow=savesplitbelow + let &splitright=savesplitright +endfunction +"FUNCTION: TreeFileNode.openVSplit() {{{3 +"Open this node in a new vertical window +function! s:TreeFileNode.openVSplit() + if b:NERDTreeType ==# "secondary" + exec "vnew " . self.path.str({'format': 'Edit'}) + return + endif + + let winwidth = winwidth(".") + if winnr("$")==#1 + let winwidth = g:NERDTreeWinSize + endif + + call s:exec("wincmd p") + exec "vnew " . self.path.str({'format': 'Edit'}) + + "resize the nerd tree back to the original size + call s:putCursorInTreeWin() + exec("silent vertical resize ". winwidth) + call s:exec('wincmd p') +endfunction +"FUNCTION: TreeFileNode.openInNewTab(options) {{{3 +function! s:TreeFileNode.openInNewTab(options) + let currentTab = tabpagenr() + + if !has_key(a:options, 'keepTreeOpen') + call s:closeTreeIfQuitOnOpen() + endif + + exec "tabedit " . self.path.str({'format': 'Edit'}) + + if has_key(a:options, 'stayInCurrentTab') && a:options['stayInCurrentTab'] + exec "tabnext " . currentTab + endif + +endfunction +"FUNCTION: TreeFileNode.putCursorHere(isJump, recurseUpward){{{3 +"Places the cursor on the line number this node is rendered on +" +"Args: +"isJump: 1 if this cursor movement should be counted as a jump by vim +"recurseUpward: try to put the cursor on the parent if the this node isnt +"visible +function! s:TreeFileNode.putCursorHere(isJump, recurseUpward) + let ln = self.getLineNum() + if ln != -1 + if a:isJump + mark ' + endif + call cursor(ln, col(".")) + else + if a:recurseUpward + let node = self + while node != {} && node.getLineNum() ==# -1 + let node = node.parent + call node.open() + endwhile + call s:renderView() + call node.putCursorHere(a:isJump, 0) + endif + endif +endfunction + +"FUNCTION: TreeFileNode.refresh() {{{3 +function! s:TreeFileNode.refresh() + call self.path.refresh() +endfunction +"FUNCTION: TreeFileNode.rename() {{{3 +"Calls the rename method for this nodes path obj +function! s:TreeFileNode.rename(newName) + let newName = substitute(a:newName, '\(\\\|\/\)$', '', '') + call self.path.rename(newName) + call self.parent.removeChild(self) + + let parentPath = self.path.getParent() + let newParent = b:NERDTreeRoot.findNode(parentPath) + + if newParent != {} + call newParent.createChild(self.path, 1) + call newParent.refresh() + endif +endfunction +"FUNCTION: TreeFileNode.renderToString {{{3 +"returns a string representation for this tree to be rendered in the view +function! s:TreeFileNode.renderToString() + return self._renderToString(0, 0, [], self.getChildCount() ==# 1) +endfunction + + +"Args: +"depth: the current depth in the tree for this call +"drawText: 1 if we should actually draw the line for this node (if 0 then the +"child nodes are rendered only) +"vertMap: a binary array that indicates whether a vertical bar should be draw +"for each depth in the tree +"isLastChild:true if this curNode is the last child of its parent +function! s:TreeFileNode._renderToString(depth, drawText, vertMap, isLastChild) + let output = "" + if a:drawText ==# 1 + + let treeParts = '' + + "get all the leading spaces and vertical tree parts for this line + if a:depth > 1 + for j in a:vertMap[0:-2] + if j ==# 1 + let treeParts = treeParts . '| ' + else + let treeParts = treeParts . ' ' + endif + endfor + endif + + "get the last vertical tree part for this line which will be different + "if this node is the last child of its parent + if a:isLastChild + let treeParts = treeParts . '`' + else + let treeParts = treeParts . '|' + endif + + + "smack the appropriate dir/file symbol on the line before the file/dir + "name itself + if self.path.isDirectory + if self.isOpen + let treeParts = treeParts . '~' + else + let treeParts = treeParts . '+' + endif + else + let treeParts = treeParts . '-' + endif + let line = treeParts . self.displayString() + + let output = output . line . "\n" + endif + + "if the node is an open dir, draw its children + if self.path.isDirectory ==# 1 && self.isOpen ==# 1 + + let childNodesToDraw = self.getVisibleChildren() + if len(childNodesToDraw) > 0 + + "draw all the nodes children except the last + let lastIndx = len(childNodesToDraw)-1 + if lastIndx > 0 + for i in childNodesToDraw[0:lastIndx-1] + let output = output . i._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 1), 0) + endfor + endif + + "draw the last child, indicating that it IS the last + let output = output . childNodesToDraw[lastIndx]._renderToString(a:depth + 1, 1, add(copy(a:vertMap), 0), 1) + endif + endif + + return output +endfunction +"CLASS: TreeDirNode {{{2 +"This class is a child of the TreeFileNode class and constitutes the +"'Composite' part of the composite design pattern between the treenode +"classes. +"============================================================ +let s:TreeDirNode = copy(s:TreeFileNode) +"FUNCTION: TreeDirNode.AbsoluteTreeRoot(){{{3 +"class method that returns the highest cached ancestor of the current root +function! s:TreeDirNode.AbsoluteTreeRoot() + let currentNode = b:NERDTreeRoot + while currentNode.parent != {} + let currentNode = currentNode.parent + endwhile + return currentNode +endfunction +"FUNCTION: TreeDirNode.activate(forceKeepWinOpen) {{{3 +unlet s:TreeDirNode.activate +function! s:TreeDirNode.activate(forceKeepWinOpen) + call self.toggleOpen() + call s:renderView() + call self.putCursorHere(0, 0) +endfunction +"FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{3 +"Adds the given treenode to the list of children for this node +" +"Args: +"-treenode: the node to add +"-inOrder: 1 if the new node should be inserted in sorted order +function! s:TreeDirNode.addChild(treenode, inOrder) + call add(self.children, a:treenode) + let a:treenode.parent = self + + if a:inOrder + call self.sortChildren() + endif +endfunction + +"FUNCTION: TreeDirNode.close() {{{3 +"Closes this directory +function! s:TreeDirNode.close() + let self.isOpen = 0 +endfunction + +"FUNCTION: TreeDirNode.closeChildren() {{{3 +"Closes all the child dir nodes of this node +function! s:TreeDirNode.closeChildren() + for i in self.children + if i.path.isDirectory + call i.close() + call i.closeChildren() + endif + endfor +endfunction + +"FUNCTION: TreeDirNode.createChild(path, inOrder) {{{3 +"Instantiates a new child node for this node with the given path. The new +"nodes parent is set to this node. +" +"Args: +"path: a Path object that this node will represent/contain +"inOrder: 1 if the new node should be inserted in sorted order +" +"Returns: +"the newly created node +function! s:TreeDirNode.createChild(path, inOrder) + let newTreeNode = s:TreeFileNode.New(a:path) + call self.addChild(newTreeNode, a:inOrder) + return newTreeNode +endfunction + +"FUNCTION: TreeDirNode.findNode(path) {{{3 +"Will find one of the children (recursively) that has the given path +" +"Args: +"path: a path object +unlet s:TreeDirNode.findNode +function! s:TreeDirNode.findNode(path) + if a:path.equals(self.path) + return self + endif + if stridx(a:path.str(), self.path.str(), 0) ==# -1 + return {} + endif + + if self.path.isDirectory + for i in self.children + let retVal = i.findNode(a:path) + if retVal != {} + return retVal + endif + endfor + endif + return {} +endfunction +"FUNCTION: TreeDirNode.getChildCount() {{{3 +"Returns the number of children this node has +function! s:TreeDirNode.getChildCount() + return len(self.children) +endfunction + +"FUNCTION: TreeDirNode.getChild(path) {{{3 +"Returns child node of this node that has the given path or {} if no such node +"exists. +" +"This function doesnt not recurse into child dir nodes +" +"Args: +"path: a path object +function! s:TreeDirNode.getChild(path) + if stridx(a:path.str(), self.path.str(), 0) ==# -1 + return {} + endif + + let index = self.getChildIndex(a:path) + if index ==# -1 + return {} + else + return self.children[index] + endif + +endfunction + +"FUNCTION: TreeDirNode.getChildByIndex(indx, visible) {{{3 +"returns the child at the given index +"Args: +"indx: the index to get the child from +"visible: 1 if only the visible children array should be used, 0 if all the +"children should be searched. +function! s:TreeDirNode.getChildByIndex(indx, visible) + let array_to_search = a:visible? self.getVisibleChildren() : self.children + if a:indx > len(array_to_search) + throw "NERDTree.InvalidArgumentsError: Index is out of bounds." + endif + return array_to_search[a:indx] +endfunction + +"FUNCTION: TreeDirNode.getChildIndex(path) {{{3 +"Returns the index of the child node of this node that has the given path or +"-1 if no such node exists. +" +"This function doesnt not recurse into child dir nodes +" +"Args: +"path: a path object +function! s:TreeDirNode.getChildIndex(path) + if stridx(a:path.str(), self.path.str(), 0) ==# -1 + return -1 + endif + + "do a binary search for the child + let a = 0 + let z = self.getChildCount() + while a < z + let mid = (a+z)/2 + let diff = a:path.compareTo(self.children[mid].path) + + if diff ==# -1 + let z = mid + elseif diff ==# 1 + let a = mid+1 + else + return mid + endif + endwhile + return -1 +endfunction + +"FUNCTION: TreeDirNode.GetSelected() {{{3 +"Returns the current node if it is a dir node, or else returns the current +"nodes parent +unlet s:TreeDirNode.GetSelected +function! s:TreeDirNode.GetSelected() + let currentDir = s:TreeFileNode.GetSelected() + if currentDir != {} && !currentDir.isRoot() + if currentDir.path.isDirectory ==# 0 + let currentDir = currentDir.parent + endif + endif + return currentDir +endfunction +"FUNCTION: TreeDirNode.getVisibleChildCount() {{{3 +"Returns the number of visible children this node has +function! s:TreeDirNode.getVisibleChildCount() + return len(self.getVisibleChildren()) +endfunction + +"FUNCTION: TreeDirNode.getVisibleChildren() {{{3 +"Returns a list of children to display for this node, in the correct order +" +"Return: +"an array of treenodes +function! s:TreeDirNode.getVisibleChildren() + let toReturn = [] + for i in self.children + if i.path.ignore() ==# 0 + call add(toReturn, i) + endif + endfor + return toReturn +endfunction + +"FUNCTION: TreeDirNode.hasVisibleChildren() {{{3 +"returns 1 if this node has any childre, 0 otherwise.. +function! s:TreeDirNode.hasVisibleChildren() + return self.getVisibleChildCount() != 0 +endfunction + +"FUNCTION: TreeDirNode._initChildren() {{{3 +"Removes all childen from this node and re-reads them +" +"Args: +"silent: 1 if the function should not echo any "please wait" messages for +"large directories +" +"Return: the number of child nodes read +function! s:TreeDirNode._initChildren(silent) + "remove all the current child nodes + let self.children = [] + + "get an array of all the files in the nodes dir + let dir = self.path + let globDir = dir.str({'format': 'Glob'}) + let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*') + let files = split(filesStr, "\n") + + if !a:silent && len(files) > g:NERDTreeNotificationThreshold + call s:echo("Please wait, caching a large dir ...") + endif + + let invalidFilesFound = 0 + for i in files + + "filter out the .. and . directories + "Note: we must match .. AND ../ cos sometimes the globpath returns + "../ for path with strange chars (eg $) + if i !~ '\/\.\.\/\?$' && i !~ '\/\.\/\?$' + + "put the next file in a new node and attach it + try + let path = s:Path.New(i) + call self.createChild(path, 0) + catch /^NERDTree.\(InvalidArguments\|InvalidFiletype\)Error/ + let invalidFilesFound += 1 + endtry + endif + endfor + + call self.sortChildren() + + if !a:silent && len(files) > g:NERDTreeNotificationThreshold + call s:echo("Please wait, caching a large dir ... DONE (". self.getChildCount() ." nodes cached).") + endif + + if invalidFilesFound + call s:echoWarning(invalidFilesFound . " file(s) could not be loaded into the NERD tree") + endif + return self.getChildCount() +endfunction +"FUNCTION: TreeDirNode.New(path) {{{3 +"Returns a new TreeNode object with the given path and parent +" +"Args: +"path: a path object representing the full filesystem path to the file/dir that the node represents +unlet s:TreeDirNode.New +function! s:TreeDirNode.New(path) + if a:path.isDirectory != 1 + throw "NERDTree.InvalidArgumentsError: A TreeDirNode object must be instantiated with a directory Path object." + endif + + let newTreeNode = copy(self) + let newTreeNode.path = a:path + + let newTreeNode.isOpen = 0 + let newTreeNode.children = [] + + let newTreeNode.parent = {} + + return newTreeNode +endfunction +"FUNCTION: TreeDirNode.open() {{{3 +"Reads in all this nodes children +" +"Return: the number of child nodes read +unlet s:TreeDirNode.open +function! s:TreeDirNode.open() + let self.isOpen = 1 + if self.children ==# [] + return self._initChildren(0) + else + return 0 + endif +endfunction + +" FUNCTION: TreeDirNode.openExplorer() {{{3 +" opens an explorer window for this node in the previous window (could be a +" nerd tree or a netrw) +function! s:TreeDirNode.openExplorer() + let oldwin = winnr() + call s:exec('wincmd p') + if oldwin ==# winnr() || (&modified && s:bufInWindows(winbufnr(winnr())) < 2) + call s:exec('wincmd p') + call self.openSplit() + else + exec ("silent edit " . self.path.str({'format': 'Edit'})) + endif +endfunction +"FUNCTION: TreeDirNode.openInNewTab(options) {{{3 +unlet s:TreeDirNode.openInNewTab +function! s:TreeDirNode.openInNewTab(options) + let currentTab = tabpagenr() + + if !has_key(a:options, 'keepTreeOpen') || !a:options['keepTreeOpen'] + call s:closeTreeIfQuitOnOpen() + endif + + tabnew + call s:initNerdTree(self.path.str()) + + if has_key(a:options, 'stayInCurrentTab') && a:options['stayInCurrentTab'] + exec "tabnext " . currentTab + endif +endfunction +"FUNCTION: TreeDirNode.openRecursively() {{{3 +"Opens this treenode and all of its children whose paths arent 'ignored' +"because of the file filters. +" +"This method is actually a wrapper for the OpenRecursively2 method which does +"the work. +function! s:TreeDirNode.openRecursively() + call self._openRecursively2(1) +endfunction + +"FUNCTION: TreeDirNode._openRecursively2() {{{3 +"Opens this all children of this treenode recursively if either: +" *they arent filtered by file filters +" *a:forceOpen is 1 +" +"Args: +"forceOpen: 1 if this node should be opened regardless of file filters +function! s:TreeDirNode._openRecursively2(forceOpen) + if self.path.ignore() ==# 0 || a:forceOpen + let self.isOpen = 1 + if self.children ==# [] + call self._initChildren(1) + endif + + for i in self.children + if i.path.isDirectory ==# 1 + call i._openRecursively2(0) + endif + endfor + endif +endfunction + +"FUNCTION: TreeDirNode.refresh() {{{3 +unlet s:TreeDirNode.refresh +function! s:TreeDirNode.refresh() + call self.path.refresh() + + "if this node was ever opened, refresh its children + if self.isOpen || !empty(self.children) + "go thru all the files/dirs under this node + let newChildNodes = [] + let invalidFilesFound = 0 + let dir = self.path + let globDir = dir.str({'format': 'Glob'}) + let filesStr = globpath(globDir, '*') . "\n" . globpath(globDir, '.*') + let files = split(filesStr, "\n") + for i in files + "filter out the .. and . directories + "Note: we must match .. AND ../ cos sometimes the globpath returns + "../ for path with strange chars (eg $) + if i !~ '\/\.\.\/\?$' && i !~ '\/\.\/\?$' + + try + "create a new path and see if it exists in this nodes children + let path = s:Path.New(i) + let newNode = self.getChild(path) + if newNode != {} + call newNode.refresh() + call add(newChildNodes, newNode) + + "the node doesnt exist so create it + else + let newNode = s:TreeFileNode.New(path) + let newNode.parent = self + call add(newChildNodes, newNode) + endif + + + catch /^NERDTree.InvalidArgumentsError/ + let invalidFilesFound = 1 + endtry + endif + endfor + + "swap this nodes children out for the children we just read/refreshed + let self.children = newChildNodes + call self.sortChildren() + + if invalidFilesFound + call s:echoWarning("some files could not be loaded into the NERD tree") + endif + endif +endfunction + +"FUNCTION: TreeDirNode.reveal(path) {{{3 +"reveal the given path, i.e. cache and open all treenodes needed to display it +"in the UI +function! s:TreeDirNode.reveal(path) + if !a:path.isUnder(self.path) + throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str() + endif + + call self.open() + + if self.path.equals(a:path.getParent()) + let n = self.findNode(a:path) + call s:renderView() + call n.putCursorHere(1,0) + return + endif + + let p = a:path + while !p.getParent().equals(self.path) + let p = p.getParent() + endwhile + + let n = self.findNode(p) + call n.reveal(a:path) +endfunction +"FUNCTION: TreeDirNode.removeChild(treenode) {{{3 +" +"Removes the given treenode from this nodes set of children +" +"Args: +"treenode: the node to remove +" +"Throws a NERDTree.ChildNotFoundError if the given treenode is not found +function! s:TreeDirNode.removeChild(treenode) + for i in range(0, self.getChildCount()-1) + if self.children[i].equals(a:treenode) + call remove(self.children, i) + return + endif + endfor + + throw "NERDTree.ChildNotFoundError: child node was not found" +endfunction + +"FUNCTION: TreeDirNode.sortChildren() {{{3 +" +"Sorts the children of this node according to alphabetical order and the +"directory priority. +" +function! s:TreeDirNode.sortChildren() + let CompareFunc = function("s:compareNodes") + call sort(self.children, CompareFunc) +endfunction + +"FUNCTION: TreeDirNode.toggleOpen() {{{3 +"Opens this directory if it is closed and vice versa +function! s:TreeDirNode.toggleOpen() + if self.isOpen ==# 1 + call self.close() + else + call self.open() + endif +endfunction + +"FUNCTION: TreeDirNode.transplantChild(newNode) {{{3 +"Replaces the child of this with the given node (where the child node's full +"path matches a:newNode's fullpath). The search for the matching node is +"non-recursive +" +"Arg: +"newNode: the node to graft into the tree +function! s:TreeDirNode.transplantChild(newNode) + for i in range(0, self.getChildCount()-1) + if self.children[i].equals(a:newNode) + let self.children[i] = a:newNode + let a:newNode.parent = self + break + endif + endfor +endfunction +"============================================================ +"CLASS: Path {{{2 +"============================================================ +let s:Path = {} +"FUNCTION: Path.AbsolutePathFor(str) {{{3 +function! s:Path.AbsolutePathFor(str) + let prependCWD = 0 + if s:running_windows + let prependCWD = a:str !~ '^.:\(\\\|\/\)' + else + let prependCWD = a:str !~ '^/' + endif + + let toReturn = a:str + if prependCWD + let toReturn = getcwd() . s:Path.Slash() . a:str + endif + + return toReturn +endfunction +"FUNCTION: Path.bookmarkNames() {{{3 +function! s:Path.bookmarkNames() + if !exists("self._bookmarkNames") + call self.cacheDisplayString() + endif + return self._bookmarkNames +endfunction +"FUNCTION: Path.cacheDisplayString() {{{3 +function! s:Path.cacheDisplayString() + let self.cachedDisplayString = self.getLastPathComponent(1) + + if self.isExecutable + let self.cachedDisplayString = self.cachedDisplayString . '*' + endif + + let self._bookmarkNames = [] + for i in s:Bookmark.Bookmarks() + if i.path.equals(self) + call add(self._bookmarkNames, i.name) + endif + endfor + if !empty(self._bookmarkNames) + let self.cachedDisplayString .= ' {' . join(self._bookmarkNames) . '}' + endif + + if self.isSymLink + let self.cachedDisplayString .= ' -> ' . self.symLinkDest + endif + + if self.isReadOnly + let self.cachedDisplayString .= ' [RO]' + endif +endfunction +"FUNCTION: Path.changeToDir() {{{3 +function! s:Path.changeToDir() + let dir = self.str({'format': 'Cd'}) + if self.isDirectory ==# 0 + let dir = self.getParent().str({'format': 'Cd'}) + endif + + try + execute "cd " . dir + call s:echo("CWD is now: " . getcwd()) + catch + throw "NERDTree.PathChangeError: cannot change CWD to " . dir + endtry +endfunction + +"FUNCTION: Path.compareTo() {{{3 +" +"Compares this Path to the given path and returns 0 if they are equal, -1 if +"this Path is "less than" the given path, or 1 if it is "greater". +" +"Args: +"path: the path object to compare this to +" +"Return: +"1, -1 or 0 +function! s:Path.compareTo(path) + let thisPath = self.getLastPathComponent(1) + let thatPath = a:path.getLastPathComponent(1) + + "if the paths are the same then clearly we return 0 + if thisPath ==# thatPath + return 0 + endif + + let thisSS = self.getSortOrderIndex() + let thatSS = a:path.getSortOrderIndex() + + "compare the sort sequences, if they are different then the return + "value is easy + if thisSS < thatSS + return -1 + elseif thisSS > thatSS + return 1 + else + "if the sort sequences are the same then compare the paths + "alphabetically + let pathCompare = g:NERDTreeCaseSensitiveSort ? thisPath <# thatPath : thisPath limit + let toReturn = "<" . strpart(toReturn, len(toReturn) - limit + 1) + endif + endif + + return toReturn +endfunction + +"FUNCTION: Path._strForUI() {{{3 +function! s:Path._strForUI() + let toReturn = '/' . join(self.pathSegments, '/') + if self.isDirectory && toReturn != '/' + let toReturn = toReturn . '/' + endif + return toReturn +endfunction + +"FUNCTION: Path._strForCd() {{{3 +" +" returns a string that can be used with :cd +function! s:Path._strForCd() + return escape(self.str(), s:escape_chars) +endfunction +"FUNCTION: Path._strForEdit() {{{3 +" +"Return: the string for this path that is suitable to be used with the :edit +"command +function! s:Path._strForEdit() + let p = self.str({'format': 'UI'}) + let cwd = getcwd() + + if s:running_windows + let p = tolower(self.str()) + let cwd = tolower(getcwd()) + endif + + let p = escape(p, s:escape_chars) + + let cwd = cwd . s:Path.Slash() + + "return a relative path if we can + if stridx(p, cwd) ==# 0 + let p = strpart(p, strlen(cwd)) + endif + + if p ==# '' + let p = '.' + endif + + return p + +endfunction +"FUNCTION: Path._strForGlob() {{{3 +function! s:Path._strForGlob() + let lead = s:Path.Slash() + + "if we are running windows then slap a drive letter on the front + if s:running_windows + let lead = self.drive . '\' + endif + + let toReturn = lead . join(self.pathSegments, s:Path.Slash()) + + if !s:running_windows + let toReturn = escape(toReturn, s:escape_chars) + endif + return toReturn +endfunction +"FUNCTION: Path._str() {{{3 +" +"Gets the string path for this path object that is appropriate for the OS. +"EG, in windows c:\foo\bar +" in *nix /foo/bar +function! s:Path._str() + let lead = s:Path.Slash() + + "if we are running windows then slap a drive letter on the front + if s:running_windows + let lead = self.drive . '\' + endif + + return lead . join(self.pathSegments, s:Path.Slash()) +endfunction + +"FUNCTION: Path.strTrunk() {{{3 +"Gets the path without the last segment on the end. +function! s:Path.strTrunk() + return self.drive . '/' . join(self.pathSegments[0:-2], '/') +endfunction + +"FUNCTION: Path.WinToUnixPath(pathstr){{{3 +"Takes in a windows path and returns the unix equiv +" +"A class level method +" +"Args: +"pathstr: the windows path to convert +function! s:Path.WinToUnixPath(pathstr) + if !s:running_windows + return a:pathstr + endif + + let toReturn = a:pathstr + + "remove the x:\ of the front + let toReturn = substitute(toReturn, '^.*:\(\\\|/\)\?', '/', "") + + "convert all \ chars to / + let toReturn = substitute(toReturn, '\', '/', "g") + + return toReturn +endfunction + +" SECTION: General Functions {{{1 +"============================================================ +"FUNCTION: s:bufInWindows(bnum){{{2 +"[[STOLEN FROM VTREEEXPLORER.VIM]] +"Determine the number of windows open to this buffer number. +"Care of Yegappan Lakshman. Thanks! +" +"Args: +"bnum: the subject buffers buffer number +function! s:bufInWindows(bnum) + let cnt = 0 + let winnum = 1 + while 1 + let bufnum = winbufnr(winnum) + if bufnum < 0 + break + endif + if bufnum ==# a:bnum + let cnt = cnt + 1 + endif + let winnum = winnum + 1 + endwhile + + return cnt +endfunction " >>> +"FUNCTION: s:checkForBrowse(dir) {{{2 +"inits a secondary nerd tree in the current buffer if appropriate +function! s:checkForBrowse(dir) + if a:dir != '' && isdirectory(a:dir) + call s:initNerdTreeInPlace(a:dir) + endif +endfunction +"FUNCTION: s:compareBookmarks(first, second) {{{2 +"Compares two bookmarks +function! s:compareBookmarks(first, second) + return a:first.compareTo(a:second) +endfunction + +" FUNCTION: s:completeBookmarks(A,L,P) {{{2 +" completion function for the bookmark commands +function! s:completeBookmarks(A,L,P) + return filter(s:Bookmark.BookmarkNames(), 'v:val =~ "^' . a:A . '"') +endfunction +" FUNCTION: s:exec(cmd) {{{2 +" same as :exec cmd but eventignore=all is set for the duration +function! s:exec(cmd) + let old_ei = &ei + set ei=all + exec a:cmd + let &ei = old_ei +endfunction +" FUNCTION: s:findAndRevealPath() {{{2 +function! s:findAndRevealPath() + try + let p = s:Path.New(expand("%")) + catch /^NERDTree.InvalidArgumentsError/ + call s:echo("no file for the current buffer") + return + endtry + + if !s:treeExistsForTab() + call s:initNerdTree(p.getParent().str()) + else + if !p.isUnder(s:TreeFileNode.GetRootForTab().path) + call s:initNerdTree(p.getParent().str()) + else + if !s:isTreeOpen() + call s:toggle("") + endif + endif + endif + call s:putCursorInTreeWin() + call b:NERDTreeRoot.reveal(p) +endfunction +"FUNCTION: s:initNerdTree(name) {{{2 +"Initialise the nerd tree for this tab. The tree will start in either the +"given directory, or the directory associated with the given bookmark +" +"Args: +"name: the name of a bookmark or a directory +function! s:initNerdTree(name) + let path = {} + if s:Bookmark.BookmarkExistsFor(a:name) + let path = s:Bookmark.BookmarkFor(a:name).path + else + let dir = a:name ==# '' ? getcwd() : a:name + + "hack to get an absolute path if a relative path is given + if dir =~ '^\.' + let dir = getcwd() . s:Path.Slash() . dir + endif + let dir = resolve(dir) + + try + let path = s:Path.New(dir) + catch /^NERDTree.InvalidArgumentsError/ + call s:echo("No bookmark or directory found for: " . a:name) + return + endtry + endif + if !path.isDirectory + let path = path.getParent() + endif + + "if instructed to, then change the vim CWD to the dir the NERDTree is + "inited in + if g:NERDTreeChDirMode != 0 + call path.changeToDir() + endif + + if s:treeExistsForTab() + if s:isTreeOpen() + call s:closeTree() + endif + unlet t:NERDTreeBufName + endif + + let newRoot = s:TreeDirNode.New(path) + call newRoot.open() + + call s:createTreeWin() + let b:treeShowHelp = 0 + let b:NERDTreeIgnoreEnabled = 1 + let b:NERDTreeShowFiles = g:NERDTreeShowFiles + let b:NERDTreeShowHidden = g:NERDTreeShowHidden + let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks + let b:NERDTreeRoot = newRoot + + let b:NERDTreeType = "primary" + + call s:renderView() + call b:NERDTreeRoot.putCursorHere(0, 0) +endfunction + +"FUNCTION: s:initNerdTreeInPlace(dir) {{{2 +function! s:initNerdTreeInPlace(dir) + try + let path = s:Path.New(a:dir) + catch /^NERDTree.InvalidArgumentsError/ + call s:echo("Invalid directory name:" . a:name) + return + endtry + + "we want the directory buffer to disappear when we do the :edit below + setlocal bufhidden=wipe + + let previousBuf = expand("#") + + "we need a unique name for each secondary tree buffer to ensure they are + "all independent + exec "silent edit " . s:nextBufferName() + + let b:NERDTreePreviousBuf = bufnr(previousBuf) + + let b:NERDTreeRoot = s:TreeDirNode.New(path) + call b:NERDTreeRoot.open() + + "throwaway buffer options + setlocal noswapfile + setlocal buftype=nofile + setlocal bufhidden=hide + setlocal nowrap + setlocal foldcolumn=0 + setlocal nobuflisted + setlocal nospell + if g:NERDTreeShowLineNumbers + setlocal nu + else + setlocal nonu + endif + + iabc + + if g:NERDTreeHighlightCursorline + setlocal cursorline + endif + + call s:setupStatusline() + + let b:treeShowHelp = 0 + let b:NERDTreeIgnoreEnabled = 1 + let b:NERDTreeShowFiles = g:NERDTreeShowFiles + let b:NERDTreeShowHidden = g:NERDTreeShowHidden + let b:NERDTreeShowBookmarks = g:NERDTreeShowBookmarks + + let b:NERDTreeType = "secondary" + + call s:bindMappings() + setfiletype nerdtree + " syntax highlighting + if has("syntax") && exists("g:syntax_on") + call s:setupSyntaxHighlighting() + endif + + call s:renderView() +endfunction +" FUNCTION: s:initNerdTreeMirror() {{{2 +function! s:initNerdTreeMirror() + + "get the names off all the nerd tree buffers + let treeBufNames = [] + for i in range(1, tabpagenr("$")) + let nextName = s:tabpagevar(i, 'NERDTreeBufName') + if nextName != -1 && (!exists("t:NERDTreeBufName") || nextName != t:NERDTreeBufName) + call add(treeBufNames, nextName) + endif + endfor + let treeBufNames = s:unique(treeBufNames) + + "map the option names (that the user will be prompted with) to the nerd + "tree buffer names + let options = {} + let i = 0 + while i < len(treeBufNames) + let bufName = treeBufNames[i] + let treeRoot = getbufvar(bufName, "NERDTreeRoot") + let options[i+1 . '. ' . treeRoot.path.str() . ' (buf name: ' . bufName . ')'] = bufName + let i = i + 1 + endwhile + + "work out which tree to mirror, if there is more than 1 then ask the user + let bufferName = '' + if len(keys(options)) > 1 + let choices = ["Choose a tree to mirror"] + let choices = extend(choices, sort(keys(options))) + let choice = inputlist(choices) + if choice < 1 || choice > len(options) || choice ==# '' + return + endif + + let bufferName = options[sort(keys(options))[choice-1]] + elseif len(keys(options)) ==# 1 + let bufferName = values(options)[0] + else + call s:echo("No trees to mirror") + return + endif + + if s:treeExistsForTab() && s:isTreeOpen() + call s:closeTree() + endif + + let t:NERDTreeBufName = bufferName + call s:createTreeWin() + exec 'buffer ' . bufferName + if !&hidden + call s:renderView() + endif +endfunction +" FUNCTION: s:nextBufferName() {{{2 +" returns the buffer name for the next nerd tree +function! s:nextBufferName() + let name = s:NERDTreeBufName . s:next_buffer_number + let s:next_buffer_number += 1 + return name +endfunction +" FUNCTION: s:tabpagevar(tabnr, var) {{{2 +function! s:tabpagevar(tabnr, var) + let currentTab = tabpagenr() + let old_ei = &ei + set ei=all + + exec "tabnext " . a:tabnr + let v = -1 + if exists('t:' . a:var) + exec 'let v = t:' . a:var + endif + exec "tabnext " . currentTab + + let &ei = old_ei + + return v +endfunction +" Function: s:treeExistsForBuffer() {{{2 +" Returns 1 if a nerd tree root exists in the current buffer +function! s:treeExistsForBuf() + return exists("b:NERDTreeRoot") +endfunction +" Function: s:treeExistsForTab() {{{2 +" Returns 1 if a nerd tree root exists in the current tab +function! s:treeExistsForTab() + return exists("t:NERDTreeBufName") +endfunction +" Function: s:unique(list) {{{2 +" returns a:list without duplicates +function! s:unique(list) + let uniqlist = [] + for elem in a:list + if index(uniqlist, elem) ==# -1 + let uniqlist += [elem] + endif + endfor + return uniqlist +endfunction +" SECTION: Public API {{{1 +"============================================================ +let g:NERDTreePath = s:Path +let g:NERDTreeDirNode = s:TreeDirNode +let g:NERDTreeFileNode = s:TreeFileNode +let g:NERDTreeBookmark = s:Bookmark + +function! NERDTreeAddMenuItem(options) + call s:MenuItem.Create(a:options) +endfunction + +function! NERDTreeAddMenuSeparator(...) + let opts = a:0 ? a:1 : {} + call s:MenuItem.CreateSeparator(opts) +endfunction + +function! NERDTreeAddSubmenu(options) + return s:MenuItem.Create(a:options) +endfunction + +function! NERDTreeAddKeyMap(options) + call s:KeyMap.Create(a:options) +endfunction + +function! NERDTreeRender() + call s:renderView() +endfunction + +" SECTION: View Functions {{{1 +"============================================================ +"FUNCTION: s:centerView() {{{2 +"centers the nerd tree window around the cursor (provided the nerd tree +"options permit) +function! s:centerView() + if g:NERDTreeAutoCenter + let current_line = winline() + let lines_to_top = current_line + let lines_to_bottom = winheight(s:getTreeWinNum()) - current_line + if lines_to_top < g:NERDTreeAutoCenterThreshold || lines_to_bottom < g:NERDTreeAutoCenterThreshold + normal! zz + endif + endif +endfunction +"FUNCTION: s:closeTree() {{{2 +"Closes the primary NERD tree window for this tab +function! s:closeTree() + if !s:isTreeOpen() + throw "NERDTree.NoTreeFoundError: no NERDTree is open" + endif + + if winnr("$") != 1 + call s:exec(s:getTreeWinNum() . " wincmd w") + close + call s:exec("wincmd p") + else + close + endif +endfunction + +"FUNCTION: s:closeTreeIfOpen() {{{2 +"Closes the NERD tree window if it is open +function! s:closeTreeIfOpen() + if s:isTreeOpen() + call s:closeTree() + endif +endfunction +"FUNCTION: s:closeTreeIfQuitOnOpen() {{{2 +"Closes the NERD tree window if the close on open option is set +function! s:closeTreeIfQuitOnOpen() + if g:NERDTreeQuitOnOpen && s:isTreeOpen() + call s:closeTree() + endif +endfunction +"FUNCTION: s:createTreeWin() {{{2 +"Inits the NERD tree window. ie. opens it, sizes it, sets all the local +"options etc +function! s:createTreeWin() + "create the nerd tree window + let splitLocation = g:NERDTreeWinPos ==# "left" ? "topleft " : "botright " + let splitSize = g:NERDTreeWinSize + + if !exists('t:NERDTreeBufName') + let t:NERDTreeBufName = s:nextBufferName() + silent! exec splitLocation . 'vertical ' . splitSize . ' new' + silent! exec "edit " . t:NERDTreeBufName + else + silent! exec splitLocation . 'vertical ' . splitSize . ' split' + silent! exec "buffer " . t:NERDTreeBufName + endif + + setlocal winfixwidth + + "throwaway buffer options + setlocal noswapfile + setlocal buftype=nofile + setlocal nowrap + setlocal foldcolumn=0 + setlocal nobuflisted + setlocal nospell + if g:NERDTreeShowLineNumbers + setlocal nu + else + setlocal nonu + endif + + iabc + + if g:NERDTreeHighlightCursorline + setlocal cursorline + endif + + call s:setupStatusline() + + call s:bindMappings() + setfiletype nerdtree + " syntax highlighting + if has("syntax") && exists("g:syntax_on") + call s:setupSyntaxHighlighting() + endif +endfunction + +"FUNCTION: s:dumpHelp {{{2 +"prints out the quick help +function! s:dumpHelp() + let old_h = @h + if b:treeShowHelp ==# 1 + let @h= "\" NERD tree (" . s:NERD_tree_version . ") quickhelp~\n" + let @h=@h."\" ============================\n" + let @h=@h."\" File node mappings~\n" + let @h=@h."\" ". (g:NERDTreeMouseMode ==# 3 ? "single" : "double") ."-click,\n" + let @h=@h."\" ,\n" + if b:NERDTreeType ==# "primary" + let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in prev window\n" + else + let @h=@h."\" ". g:NERDTreeMapActivateNode .": open in current window\n" + endif + if b:NERDTreeType ==# "primary" + let @h=@h."\" ". g:NERDTreeMapPreview .": preview\n" + endif + let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" + let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" + let @h=@h."\" middle-click,\n" + let @h=@h."\" ". g:NERDTreeMapOpenSplit .": open split\n" + let @h=@h."\" ". g:NERDTreeMapPreviewSplit .": preview split\n" + let @h=@h."\" ". g:NERDTreeMapOpenVSplit .": open vsplit\n" + let @h=@h."\" ". g:NERDTreeMapPreviewVSplit .": preview vsplit\n" + + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Directory node mappings~\n" + let @h=@h."\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n" + let @h=@h."\" ". g:NERDTreeMapActivateNode .": open & close node\n" + let @h=@h."\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n" + let @h=@h."\" ". g:NERDTreeMapCloseDir .": close parent of node\n" + let @h=@h."\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n" + let @h=@h."\" current node recursively\n" + let @h=@h."\" middle-click,\n" + let @h=@h."\" ". g:NERDTreeMapOpenExpl.": explore selected dir\n" + + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Bookmark table mappings~\n" + let @h=@h."\" double-click,\n" + let @h=@h."\" ". g:NERDTreeMapActivateNode .": open bookmark\n" + let @h=@h."\" ". g:NERDTreeMapOpenInTab.": open in new tab\n" + let @h=@h."\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n" + let @h=@h."\" ". g:NERDTreeMapDeleteBookmark .": delete bookmark\n" + + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Tree navigation mappings~\n" + let @h=@h."\" ". g:NERDTreeMapJumpRoot .": go to root\n" + let @h=@h."\" ". g:NERDTreeMapJumpParent .": go to parent\n" + let @h=@h."\" ". g:NERDTreeMapJumpFirstChild .": go to first child\n" + let @h=@h."\" ". g:NERDTreeMapJumpLastChild .": go to last child\n" + let @h=@h."\" ". g:NERDTreeMapJumpNextSibling .": go to next sibling\n" + let @h=@h."\" ". g:NERDTreeMapJumpPrevSibling .": go to prev sibling\n" + + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Filesystem mappings~\n" + let @h=@h."\" ". g:NERDTreeMapChangeRoot .": change tree root to the\n" + let @h=@h."\" selected dir\n" + let @h=@h."\" ". g:NERDTreeMapUpdir .": move tree root up a dir\n" + let @h=@h."\" ". g:NERDTreeMapUpdirKeepOpen .": move tree root up a dir\n" + let @h=@h."\" but leave old root open\n" + let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n" + let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n" + let @h=@h."\" ". g:NERDTreeMapMenu .": Show menu\n" + let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n" + let @h=@h."\" selected dir\n" + + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Tree filtering mappings~\n" + let @h=@h."\" ". g:NERDTreeMapToggleHidden .": hidden files (" . (b:NERDTreeShowHidden ? "on" : "off") . ")\n" + let @h=@h."\" ". g:NERDTreeMapToggleFilters .": file filters (" . (b:NERDTreeIgnoreEnabled ? "on" : "off") . ")\n" + let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n" + let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n" + + "add quickhelp entries for each custom key map + if len(s:KeyMap.All()) + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Custom mappings~\n" + for i in s:KeyMap.All() + let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n" + endfor + endif + + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Other mappings~\n" + let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n" + let @h=@h."\" ". g:NERDTreeMapToggleZoom .": Zoom (maximize-minimize)\n" + let @h=@h."\" the NERDTree window\n" + let @h=@h."\" ". g:NERDTreeMapHelp .": toggle help\n" + let @h=@h."\"\n\" ----------------------------\n" + let @h=@h."\" Bookmark commands~\n" + let @h=@h."\" :Bookmark \n" + let @h=@h."\" :BookmarkToRoot \n" + let @h=@h."\" :RevealBookmark \n" + let @h=@h."\" :OpenBookmark \n" + let @h=@h."\" :ClearBookmarks []\n" + let @h=@h."\" :ClearAllBookmarks\n" + else + let @h="\" Press ". g:NERDTreeMapHelp ." for help\n" + endif + + silent! put h + + let @h = old_h +endfunction +"FUNCTION: s:echo {{{2 +"A wrapper for :echo. Appends 'NERDTree:' on the front of all messages +" +"Args: +"msg: the message to echo +function! s:echo(msg) + redraw + echomsg "NERDTree: " . a:msg +endfunction +"FUNCTION: s:echoWarning {{{2 +"Wrapper for s:echo, sets the message type to warningmsg for this message +"Args: +"msg: the message to echo +function! s:echoWarning(msg) + echohl warningmsg + call s:echo(a:msg) + echohl normal +endfunction +"FUNCTION: s:echoError {{{2 +"Wrapper for s:echo, sets the message type to errormsg for this message +"Args: +"msg: the message to echo +function! s:echoError(msg) + echohl errormsg + call s:echo(a:msg) + echohl normal +endfunction +"FUNCTION: s:firstUsableWindow(){{{2 +"find the window number of the first normal window +function! s:firstUsableWindow() + let i = 1 + while i <= winnr("$") + let bnum = winbufnr(i) + if bnum != -1 && getbufvar(bnum, '&buftype') ==# '' + \ && !getwinvar(i, '&previewwindow') + \ && (!getbufvar(bnum, '&modified') || &hidden) + return i + endif + + let i += 1 + endwhile + return -1 +endfunction +"FUNCTION: s:getPath(ln) {{{2 +"Gets the full path to the node that is rendered on the given line number +" +"Args: +"ln: the line number to get the path for +" +"Return: +"A path if a node was selected, {} if nothing is selected. +"If the 'up a dir' line was selected then the path to the parent of the +"current root is returned +function! s:getPath(ln) + let line = getline(a:ln) + + let rootLine = s:TreeFileNode.GetRootLineNum() + + "check to see if we have the root node + if a:ln == rootLine + return b:NERDTreeRoot.path + endif + + " in case called from outside the tree + if line !~ '^ *[|`]' || line =~ '^$' + return {} + endif + + if line ==# s:tree_up_dir_line + return b:NERDTreeRoot.path.getParent() + endif + + let indent = s:indentLevelFor(line) + + "remove the tree parts and the leading space + let curFile = s:stripMarkupFromLine(line, 0) + + let wasdir = 0 + if curFile =~ '/$' + let wasdir = 1 + let curFile = substitute(curFile, '/\?$', '/', "") + endif + + let dir = "" + let lnum = a:ln + while lnum > 0 + let lnum = lnum - 1 + let curLine = getline(lnum) + let curLineStripped = s:stripMarkupFromLine(curLine, 1) + + "have we reached the top of the tree? + if lnum == rootLine + let dir = b:NERDTreeRoot.path.str({'format': 'UI'}) . dir + break + endif + if curLineStripped =~ '/$' + let lpindent = s:indentLevelFor(curLine) + if lpindent < indent + let indent = indent - 1 + + let dir = substitute (curLineStripped,'^\\', "", "") . dir + continue + endif + endif + endwhile + let curFile = b:NERDTreeRoot.path.drive . dir . curFile + let toReturn = s:Path.New(curFile) + return toReturn +endfunction + +"FUNCTION: s:getTreeWinNum() {{{2 +"gets the nerd tree window number for this tab +function! s:getTreeWinNum() + if exists("t:NERDTreeBufName") + return bufwinnr(t:NERDTreeBufName) + else + return -1 + endif +endfunction +"FUNCTION: s:indentLevelFor(line) {{{2 +function! s:indentLevelFor(line) + return match(a:line, '[^ \-+~`|]') / s:tree_wid +endfunction +"FUNCTION: s:isTreeOpen() {{{2 +function! s:isTreeOpen() + return s:getTreeWinNum() != -1 +endfunction +"FUNCTION: s:isWindowUsable(winnumber) {{{2 +"Returns 0 if opening a file from the tree in the given window requires it to +"be split, 1 otherwise +" +"Args: +"winnumber: the number of the window in question +function! s:isWindowUsable(winnumber) + "gotta split if theres only one window (i.e. the NERD tree) + if winnr("$") ==# 1 + return 0 + endif + + let oldwinnr = winnr() + call s:exec(a:winnumber . "wincmd p") + let specialWindow = getbufvar("%", '&buftype') != '' || getwinvar('%', '&previewwindow') + let modified = &modified + call s:exec(oldwinnr . "wincmd p") + + "if its a special window e.g. quickfix or another explorer plugin then we + "have to split + if specialWindow + return 0 + endif + + if &hidden + return 1 + endif + + return !modified || s:bufInWindows(winbufnr(a:winnumber)) >= 2 +endfunction + +" FUNCTION: s:jumpToChild(direction) {{{2 +" Args: +" direction: 0 if going to first child, 1 if going to last +function! s:jumpToChild(direction) + let currentNode = s:TreeFileNode.GetSelected() + if currentNode ==# {} || currentNode.isRoot() + call s:echo("cannot jump to " . (a:direction ? "last" : "first") . " child") + return + end + let dirNode = currentNode.parent + let childNodes = dirNode.getVisibleChildren() + + let targetNode = childNodes[0] + if a:direction + let targetNode = childNodes[len(childNodes) - 1] + endif + + if targetNode.equals(currentNode) + let siblingDir = currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction) + if siblingDir != {} + let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0 + let targetNode = siblingDir.getChildByIndex(indx, 1) + endif + endif + + call targetNode.putCursorHere(1, 0) + + call s:centerView() +endfunction + + +"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{2 +"prints out the given msg and, if the user responds by pushing 'y' then the +"buffer with the given bufnum is deleted +" +"Args: +"bufnum: the buffer that may be deleted +"msg: a message that will be echoed to the user asking them if they wish to +" del the buffer +function! s:promptToDelBuffer(bufnum, msg) + echo a:msg + if nr2char(getchar()) ==# 'y' + exec "silent bdelete! " . a:bufnum + endif +endfunction + +"FUNCTION: s:putCursorOnBookmarkTable(){{{2 +"Places the cursor at the top of the bookmarks table +function! s:putCursorOnBookmarkTable() + if !b:NERDTreeShowBookmarks + throw "NERDTree.IllegalOperationError: cant find bookmark table, bookmarks arent active" + endif + + let rootNodeLine = s:TreeFileNode.GetRootLineNum() + + let line = 1 + while getline(line) !~ '^>-\+Bookmarks-\+$' + let line = line + 1 + if line >= rootNodeLine + throw "NERDTree.BookmarkTableNotFoundError: didnt find the bookmarks table" + endif + endwhile + call cursor(line, 0) +endfunction + +"FUNCTION: s:putCursorInTreeWin(){{{2 +"Places the cursor in the nerd tree window +function! s:putCursorInTreeWin() + if !s:isTreeOpen() + throw "NERDTree.InvalidOperationError: cant put cursor in NERD tree window, no window exists" + endif + + call s:exec(s:getTreeWinNum() . "wincmd w") +endfunction + +"FUNCTION: s:renderBookmarks {{{2 +function! s:renderBookmarks() + + call setline(line(".")+1, ">----------Bookmarks----------") + call cursor(line(".")+1, col(".")) + + for i in s:Bookmark.Bookmarks() + call setline(line(".")+1, i.str()) + call cursor(line(".")+1, col(".")) + endfor + + call setline(line(".")+1, '') + call cursor(line(".")+1, col(".")) +endfunction +"FUNCTION: s:renderView {{{2 +"The entry function for rendering the tree +function! s:renderView() + setlocal modifiable + + "remember the top line of the buffer and the current line so we can + "restore the view exactly how it was + let curLine = line(".") + let curCol = col(".") + let topLine = line("w0") + + "delete all lines in the buffer (being careful not to clobber a register) + silent 1,$delete _ + + call s:dumpHelp() + + "delete the blank line before the help and add one after it + call setline(line(".")+1, "") + call cursor(line(".")+1, col(".")) + + if b:NERDTreeShowBookmarks + call s:renderBookmarks() + endif + + "add the 'up a dir' line + call setline(line(".")+1, s:tree_up_dir_line) + call cursor(line(".")+1, col(".")) + + "draw the header line + let header = b:NERDTreeRoot.path.str({'format': 'UI', 'truncateTo': winwidth(0)}) + call setline(line(".")+1, header) + call cursor(line(".")+1, col(".")) + + "draw the tree + let old_o = @o + let @o = b:NERDTreeRoot.renderToString() + silent put o + let @o = old_o + + "delete the blank line at the top of the buffer + silent 1,1delete _ + + "restore the view + let old_scrolloff=&scrolloff + let &scrolloff=0 + call cursor(topLine, 1) + normal! zt + call cursor(curLine, curCol) + let &scrolloff = old_scrolloff + + setlocal nomodifiable +endfunction + +"FUNCTION: s:renderViewSavingPosition {{{2 +"Renders the tree and ensures the cursor stays on the current node or the +"current nodes parent if it is no longer available upon re-rendering +function! s:renderViewSavingPosition() + let currentNode = s:TreeFileNode.GetSelected() + + "go up the tree till we find a node that will be visible or till we run + "out of nodes + while currentNode != {} && !currentNode.isVisible() && !currentNode.isRoot() + let currentNode = currentNode.parent + endwhile + + call s:renderView() + + if currentNode != {} + call currentNode.putCursorHere(0, 0) + endif +endfunction +"FUNCTION: s:restoreScreenState() {{{2 +" +"Sets the screen state back to what it was when s:saveScreenState was last +"called. +" +"Assumes the cursor is in the NERDTree window +function! s:restoreScreenState() + if !exists("b:NERDTreeOldTopLine") || !exists("b:NERDTreeOldPos") || !exists("b:NERDTreeOldWindowSize") + return + endif + exec("silent vertical resize ".b:NERDTreeOldWindowSize) + + let old_scrolloff=&scrolloff + let &scrolloff=0 + call cursor(b:NERDTreeOldTopLine, 0) + normal! zt + call setpos(".", b:NERDTreeOldPos) + let &scrolloff=old_scrolloff +endfunction + +"FUNCTION: s:saveScreenState() {{{2 +"Saves the current cursor position in the current buffer and the window +"scroll position +function! s:saveScreenState() + let win = winnr() + try + call s:putCursorInTreeWin() + let b:NERDTreeOldPos = getpos(".") + let b:NERDTreeOldTopLine = line("w0") + let b:NERDTreeOldWindowSize = winwidth("") + call s:exec(win . "wincmd w") + catch /^NERDTree.InvalidOperationError/ + endtry +endfunction + +"FUNCTION: s:setupStatusline() {{{2 +function! s:setupStatusline() + if g:NERDTreeStatusline != -1 + let &l:statusline = g:NERDTreeStatusline + endif +endfunction +"FUNCTION: s:setupSyntaxHighlighting() {{{2 +function! s:setupSyntaxHighlighting() + "treeFlags are syntax items that should be invisible, but give clues as to + "how things should be highlighted + syn match treeFlag #\~# + syn match treeFlag #\[RO\]# + + "highlighting for the .. (up dir) line at the top of the tree + execute "syn match treeUp #". s:tree_up_dir_line ."#" + + "highlighting for the ~/+ symbols for the directory nodes + syn match treeClosable #\~\<# + syn match treeClosable #\~\.# + syn match treeOpenable #+\<# + syn match treeOpenable #+\.#he=e-1 + + "highlighting for the tree structural parts + syn match treePart #|# + syn match treePart #`# + syn match treePartFile #[|`]-#hs=s+1 contains=treePart + + "quickhelp syntax elements + syn match treeHelpKey #" \{1,2\}[^ ]*:#hs=s+2,he=e-1 + syn match treeHelpKey #" \{1,2\}[^ ]*,#hs=s+2,he=e-1 + syn match treeHelpTitle #" .*\~#hs=s+2,he=e-1 contains=treeFlag + syn match treeToggleOn #".*(on)#hs=e-2,he=e-1 contains=treeHelpKey + syn match treeToggleOff #".*(off)#hs=e-3,he=e-1 contains=treeHelpKey + syn match treeHelpCommand #" :.\{-}\>#hs=s+3 + syn match treeHelp #^".*# contains=treeHelpKey,treeHelpTitle,treeFlag,treeToggleOff,treeToggleOn,treeHelpCommand + + "highlighting for readonly files + syn match treeRO #.*\[RO\]#hs=s+2 contains=treeFlag,treeBookmark,treePart,treePartFile + + "highlighting for sym links + syn match treeLink #[^-| `].* -> # contains=treeBookmark,treeOpenable,treeClosable,treeDirSlash + + "highlighing for directory nodes and file nodes + syn match treeDirSlash #/# + syn match treeDir #[^-| `].*/# contains=treeLink,treeDirSlash,treeOpenable,treeClosable + syn match treeExecFile #[|`]-.*\*\($\| \)# contains=treeLink,treePart,treeRO,treePartFile,treeBookmark + syn match treeFile #|-.*# contains=treeLink,treePart,treeRO,treePartFile,treeBookmark,treeExecFile + syn match treeFile #`-.*# contains=treeLink,treePart,treeRO,treePartFile,treeBookmark,treeExecFile + syn match treeCWD #^/.*$# + + "highlighting for bookmarks + syn match treeBookmark # {.*}#hs=s+1 + + "highlighting for the bookmarks table + syn match treeBookmarksLeader #^># + syn match treeBookmarksHeader #^>-\+Bookmarks-\+$# contains=treeBookmarksLeader + syn match treeBookmarkName #^>.\{-} #he=e-1 contains=treeBookmarksLeader + syn match treeBookmark #^>.*$# contains=treeBookmarksLeader,treeBookmarkName,treeBookmarksHeader + + if g:NERDChristmasTree + hi def link treePart Special + hi def link treePartFile Type + hi def link treeFile Normal + hi def link treeExecFile Title + hi def link treeDirSlash Identifier + hi def link treeClosable Type + else + hi def link treePart Normal + hi def link treePartFile Normal + hi def link treeFile Normal + hi def link treeClosable Title + endif + + hi def link treeBookmarksHeader statement + hi def link treeBookmarksLeader ignore + hi def link treeBookmarkName Identifier + hi def link treeBookmark normal + + hi def link treeHelp String + hi def link treeHelpKey Identifier + hi def link treeHelpCommand Identifier + hi def link treeHelpTitle Macro + hi def link treeToggleOn Question + hi def link treeToggleOff WarningMsg + + hi def link treeDir Directory + hi def link treeUp Directory + hi def link treeCWD Statement + hi def link treeLink Macro + hi def link treeOpenable Title + hi def link treeFlag ignore + hi def link treeRO WarningMsg + hi def link treeBookmark Statement + + hi def link NERDTreeCurrentNode Search +endfunction + +"FUNCTION: s:stripMarkupFromLine(line, removeLeadingSpaces){{{2 +"returns the given line with all the tree parts stripped off +" +"Args: +"line: the subject line +"removeLeadingSpaces: 1 if leading spaces are to be removed (leading spaces = +"any spaces before the actual text of the node) +function! s:stripMarkupFromLine(line, removeLeadingSpaces) + let line = a:line + "remove the tree parts and the leading space + let line = substitute (line, s:tree_markup_reg,"","") + + "strip off any read only flag + let line = substitute (line, ' \[RO\]', "","") + + "strip off any bookmark flags + let line = substitute (line, ' {[^}]*}', "","") + + "strip off any executable flags + let line = substitute (line, '*\ze\($\| \)', "","") + + let wasdir = 0 + if line =~ '/$' + let wasdir = 1 + endif + let line = substitute (line,' -> .*',"","") " remove link to + if wasdir ==# 1 + let line = substitute (line, '/\?$', '/', "") + endif + + if a:removeLeadingSpaces + let line = substitute (line, '^ *', '', '') + endif + + return line +endfunction + +"FUNCTION: s:toggle(dir) {{{2 +"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is +"closed it is restored or initialized (if it doesnt exist) +" +"Args: +"dir: the full path for the root node (is only used if the NERD tree is being +"initialized. +function! s:toggle(dir) + if s:treeExistsForTab() + if !s:isTreeOpen() + call s:createTreeWin() + if !&hidden + call s:renderView() + endif + call s:restoreScreenState() + else + call s:closeTree() + endif + else + call s:initNerdTree(a:dir) + endif +endfunction +"SECTION: Interface bindings {{{1 +"============================================================ +"FUNCTION: s:activateNode(forceKeepWindowOpen) {{{2 +"If the current node is a file, open it in the previous window (or a new one +"if the previous is modified). If it is a directory then it is opened. +" +"args: +"forceKeepWindowOpen - dont close the window even if NERDTreeQuitOnOpen is set +function! s:activateNode(forceKeepWindowOpen) + if getline(".") ==# s:tree_up_dir_line + return s:upDir(0) + endif + + let treenode = s:TreeFileNode.GetSelected() + if treenode != {} + call treenode.activate(a:forceKeepWindowOpen) + else + let bookmark = s:Bookmark.GetSelected() + if !empty(bookmark) + call bookmark.activate() + endif + endif +endfunction + +"FUNCTION: s:bindMappings() {{{2 +function! s:bindMappings() + " set up mappings and commands for this buffer + nnoremap :call handleMiddleMouse() + nnoremap :call checkForActivate() + nnoremap <2-leftmouse> :call activateNode(0) + + exec "nnoremap ". g:NERDTreeMapActivateNode . " :call activateNode(0)" + exec "nnoremap ". g:NERDTreeMapOpenSplit ." :call openEntrySplit(0,0)" + exec "nnoremap :call activateNode(0)" + + exec "nnoremap ". g:NERDTreeMapPreview ." :call previewNode(0)" + exec "nnoremap ". g:NERDTreeMapPreviewSplit ." :call previewNode(1)" + + exec "nnoremap ". g:NERDTreeMapOpenVSplit ." :call openEntrySplit(1,0)" + exec "nnoremap ". g:NERDTreeMapPreviewVSplit ." :call previewNode(2)" + + exec "nnoremap ". g:NERDTreeMapOpenRecursively ." :call openNodeRecursively()" + + exec "nnoremap ". g:NERDTreeMapUpdirKeepOpen ." :call upDir(1)" + exec "nnoremap ". g:NERDTreeMapUpdir ." :call upDir(0)" + exec "nnoremap ". g:NERDTreeMapChangeRoot ." :call chRoot()" + + exec "nnoremap ". g:NERDTreeMapChdir ." :call chCwd()" + + exec "nnoremap ". g:NERDTreeMapQuit ." :call closeTreeWindow()" + + exec "nnoremap ". g:NERDTreeMapRefreshRoot ." :call refreshRoot()" + exec "nnoremap ". g:NERDTreeMapRefresh ." :call refreshCurrent()" + + exec "nnoremap ". g:NERDTreeMapHelp ." :call displayHelp()" + exec "nnoremap ". g:NERDTreeMapToggleZoom ." :call toggleZoom()" + exec "nnoremap ". g:NERDTreeMapToggleHidden ." :call toggleShowHidden()" + exec "nnoremap ". g:NERDTreeMapToggleFilters ." :call toggleIgnoreFilter()" + exec "nnoremap ". g:NERDTreeMapToggleFiles ." :call toggleShowFiles()" + exec "nnoremap ". g:NERDTreeMapToggleBookmarks ." :call toggleShowBookmarks()" + + exec "nnoremap ". g:NERDTreeMapCloseDir ." :call closeCurrentDir()" + exec "nnoremap ". g:NERDTreeMapCloseChildren ." :call closeChildren()" + + exec "nnoremap ". g:NERDTreeMapMenu ." :call showMenu()" + + exec "nnoremap ". g:NERDTreeMapJumpParent ." :call jumpToParent()" + exec "nnoremap ". g:NERDTreeMapJumpNextSibling ." :call jumpToSibling(1)" + exec "nnoremap ". g:NERDTreeMapJumpPrevSibling ." :call jumpToSibling(0)" + exec "nnoremap ". g:NERDTreeMapJumpFirstChild ." :call jumpToFirstChild()" + exec "nnoremap ". g:NERDTreeMapJumpLastChild ." :call jumpToLastChild()" + exec "nnoremap ". g:NERDTreeMapJumpRoot ." :call jumpToRoot()" + + exec "nnoremap ". g:NERDTreeMapOpenInTab ." :call openInNewTab(0)" + exec "nnoremap ". g:NERDTreeMapOpenInTabSilent ." :call openInNewTab(1)" + + exec "nnoremap ". g:NERDTreeMapOpenExpl ." :call openExplorer()" + + exec "nnoremap ". g:NERDTreeMapDeleteBookmark ." :call deleteBookmark()" + + "bind all the user custom maps + call s:KeyMap.BindAll() + + command! -buffer -nargs=1 Bookmark :call bookmarkNode('') + command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 RevealBookmark :call revealBookmark('') + command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 OpenBookmark :call openBookmark('') + command! -buffer -complete=customlist,s:completeBookmarks -nargs=* ClearBookmarks call clearBookmarks('') + command! -buffer -complete=customlist,s:completeBookmarks -nargs=+ BookmarkToRoot call s:Bookmark.ToRoot('') + command! -buffer -nargs=0 ClearAllBookmarks call s:Bookmark.ClearAll() call renderView() + command! -buffer -nargs=0 ReadBookmarks call s:Bookmark.CacheBookmarks(0) call renderView() + command! -buffer -nargs=0 WriteBookmarks call s:Bookmark.Write() +endfunction + +" FUNCTION: s:bookmarkNode(name) {{{2 +" Associate the current node with the given name +function! s:bookmarkNode(name) + let currentNode = s:TreeFileNode.GetSelected() + if currentNode != {} + try + call currentNode.bookmark(a:name) + call s:renderView() + catch /^NERDTree.IllegalBookmarkNameError/ + call s:echo("bookmark names must not contain spaces") + endtry + else + call s:echo("select a node first") + endif +endfunction +"FUNCTION: s:checkForActivate() {{{2 +"Checks if the click should open the current node, if so then activate() is +"called (directories are automatically opened if the symbol beside them is +"clicked) +function! s:checkForActivate() + let currentNode = s:TreeFileNode.GetSelected() + if currentNode != {} + let startToCur = strpart(getline(line(".")), 0, col(".")) + let char = strpart(startToCur, strlen(startToCur)-1, 1) + + "if they clicked a dir, check if they clicked on the + or ~ sign + "beside it + if currentNode.path.isDirectory + if startToCur =~ s:tree_markup_reg . '$' && char =~ '[+~]' + call s:activateNode(0) + return + endif + endif + + if (g:NERDTreeMouseMode ==# 2 && currentNode.path.isDirectory) || g:NERDTreeMouseMode ==# 3 + if char !~ s:tree_markup_reg && startToCur !~ '\/$' + call s:activateNode(0) + return + endif + endif + endif +endfunction + +" FUNCTION: s:chCwd() {{{2 +function! s:chCwd() + let treenode = s:TreeFileNode.GetSelected() + if treenode ==# {} + call s:echo("Select a node first") + return + endif + + try + call treenode.path.changeToDir() + catch /^NERDTree.PathChangeError/ + call s:echoWarning("could not change cwd") + endtry +endfunction + +" FUNCTION: s:chRoot() {{{2 +" changes the current root to the selected one +function! s:chRoot() + let treenode = s:TreeFileNode.GetSelected() + if treenode ==# {} + call s:echo("Select a node first") + return + endif + + call treenode.makeRoot() + call s:renderView() + call b:NERDTreeRoot.putCursorHere(0, 0) +endfunction + +" FUNCTION: s:clearBookmarks(bookmarks) {{{2 +function! s:clearBookmarks(bookmarks) + if a:bookmarks ==# '' + let currentNode = s:TreeFileNode.GetSelected() + if currentNode != {} + call currentNode.clearBoomarks() + endif + else + for name in split(a:bookmarks, ' ') + let bookmark = s:Bookmark.BookmarkFor(name) + call bookmark.delete() + endfor + endif + call s:renderView() +endfunction +" FUNCTION: s:closeChildren() {{{2 +" closes all childnodes of the current node +function! s:closeChildren() + let currentNode = s:TreeDirNode.GetSelected() + if currentNode ==# {} + call s:echo("Select a node first") + return + endif + + call currentNode.closeChildren() + call s:renderView() + call currentNode.putCursorHere(0, 0) +endfunction +" FUNCTION: s:closeCurrentDir() {{{2 +" closes the parent dir of the current node +function! s:closeCurrentDir() + let treenode = s:TreeFileNode.GetSelected() + if treenode ==# {} + call s:echo("Select a node first") + return + endif + + let parent = treenode.parent + if parent ==# {} || parent.isRoot() + call s:echo("cannot close tree root") + else + call treenode.parent.close() + call s:renderView() + call treenode.parent.putCursorHere(0, 0) + endif +endfunction +" FUNCTION: s:closeTreeWindow() {{{2 +" close the tree window +function! s:closeTreeWindow() + if b:NERDTreeType ==# "secondary" && b:NERDTreePreviousBuf != -1 + exec "buffer " . b:NERDTreePreviousBuf + else + if winnr("$") > 1 + call s:closeTree() + else + call s:echo("Cannot close last window") + endif + endif +endfunction +" FUNCTION: s:deleteBookmark() {{{2 +" if the cursor is on a bookmark, prompt to delete +function! s:deleteBookmark() + let bookmark = s:Bookmark.GetSelected() + if bookmark ==# {} + call s:echo("Put the cursor on a bookmark") + return + endif + + echo "Are you sure you wish to delete the bookmark:\n\"" . bookmark.name . "\" (yN):" + + if nr2char(getchar()) ==# 'y' + try + call bookmark.delete() + call s:renderView() + redraw + catch /^NERDTree/ + call s:echoWarning("Could not remove bookmark") + endtry + else + call s:echo("delete aborted" ) + endif + +endfunction + +" FUNCTION: s:displayHelp() {{{2 +" toggles the help display +function! s:displayHelp() + let b:treeShowHelp = b:treeShowHelp ? 0 : 1 + call s:renderView() + call s:centerView() +endfunction + +" FUNCTION: s:handleMiddleMouse() {{{2 +function! s:handleMiddleMouse() + let curNode = s:TreeFileNode.GetSelected() + if curNode ==# {} + call s:echo("Put the cursor on a node first" ) + return + endif + + if curNode.path.isDirectory + call s:openExplorer() + else + call s:openEntrySplit(0,0) + endif +endfunction + + +" FUNCTION: s:jumpToFirstChild() {{{2 +" wrapper for the jump to child method +function! s:jumpToFirstChild() + call s:jumpToChild(0) +endfunction + +" FUNCTION: s:jumpToLastChild() {{{2 +" wrapper for the jump to child method +function! s:jumpToLastChild() + call s:jumpToChild(1) +endfunction + +" FUNCTION: s:jumpToParent() {{{2 +" moves the cursor to the parent of the current node +function! s:jumpToParent() + let currentNode = s:TreeFileNode.GetSelected() + if !empty(currentNode) + if !empty(currentNode.parent) + call currentNode.parent.putCursorHere(1, 0) + call s:centerView() + else + call s:echo("cannot jump to parent") + endif + else + call s:echo("put the cursor on a node first") + endif +endfunction + +" FUNCTION: s:jumpToRoot() {{{2 +" moves the cursor to the root node +function! s:jumpToRoot() + call b:NERDTreeRoot.putCursorHere(1, 0) + call s:centerView() +endfunction + +" FUNCTION: s:jumpToSibling() {{{2 +" moves the cursor to the sibling of the current node in the given direction +" +" Args: +" forward: 1 if the cursor should move to the next sibling, 0 if it should +" move back to the previous sibling +function! s:jumpToSibling(forward) + let currentNode = s:TreeFileNode.GetSelected() + if !empty(currentNode) + let sibling = currentNode.findSibling(a:forward) + + if !empty(sibling) + call sibling.putCursorHere(1, 0) + call s:centerView() + endif + else + call s:echo("put the cursor on a node first") + endif +endfunction + +" FUNCTION: s:openBookmark(name) {{{2 +" put the cursor on the given bookmark and, if its a file, open it +function! s:openBookmark(name) + try + let targetNode = s:Bookmark.GetNodeForName(a:name, 0) + call targetNode.putCursorHere(0, 1) + redraw! + catch /^NERDTree.BookmarkedNodeNotFoundError/ + call s:echo("note - target node is not cached") + let bookmark = s:Bookmark.BookmarkFor(a:name) + let targetNode = s:TreeFileNode.New(bookmark.path) + endtry + if targetNode.path.isDirectory + call targetNode.openExplorer() + else + call targetNode.open() + endif +endfunction +" FUNCTION: s:openEntrySplit(vertical, forceKeepWindowOpen) {{{2 +"Opens the currently selected file from the explorer in a +"new window +" +"args: +"forceKeepWindowOpen - dont close the window even if NERDTreeQuitOnOpen is set +function! s:openEntrySplit(vertical, forceKeepWindowOpen) + let treenode = s:TreeFileNode.GetSelected() + if treenode != {} + if a:vertical + call treenode.openVSplit() + else + call treenode.openSplit() + endif + if !a:forceKeepWindowOpen + call s:closeTreeIfQuitOnOpen() + endif + else + call s:echo("select a node first") + endif +endfunction + +" FUNCTION: s:openExplorer() {{{2 +function! s:openExplorer() + let treenode = s:TreeDirNode.GetSelected() + if treenode != {} + call treenode.openExplorer() + else + call s:echo("select a node first") + endif +endfunction + +" FUNCTION: s:openInNewTab(stayCurrentTab) {{{2 +" Opens the selected node or bookmark in a new tab +" Args: +" stayCurrentTab: if 1 then vim will stay in the current tab, if 0 then vim +" will go to the tab where the new file is opened +function! s:openInNewTab(stayCurrentTab) + let target = s:TreeFileNode.GetSelected() + if target == {} + let target = s:Bookmark.GetSelected() + endif + + if target != {} + call target.openInNewTab({'stayInCurrentTab': a:stayCurrentTab}) + endif +endfunction + +" FUNCTION: s:openNodeRecursively() {{{2 +function! s:openNodeRecursively() + let treenode = s:TreeFileNode.GetSelected() + if treenode ==# {} || treenode.path.isDirectory ==# 0 + call s:echo("Select a directory node first" ) + else + call s:echo("Recursively opening node. Please wait...") + call treenode.openRecursively() + call s:renderView() + redraw + call s:echo("Recursively opening node. Please wait... DONE") + endif + +endfunction + +"FUNCTION: s:previewNode() {{{2 +"Args: +" openNewWin: if 0, use the previous window, if 1 open in new split, if 2 +" open in a vsplit +function! s:previewNode(openNewWin) + let currentBuf = bufnr("") + if a:openNewWin > 0 + call s:openEntrySplit(a:openNewWin ==# 2,1) + else + call s:activateNode(1) + end + call s:exec(bufwinnr(currentBuf) . "wincmd w") +endfunction + +" FUNCTION: s:revealBookmark(name) {{{2 +" put the cursor on the node associate with the given name +function! s:revealBookmark(name) + try + let targetNode = s:Bookmark.GetNodeForName(a:name, 0) + call targetNode.putCursorHere(0, 1) + catch /^NERDTree.BookmarkNotFoundError/ + call s:echo("Bookmark isnt cached under the current root") + endtry +endfunction +" FUNCTION: s:refreshRoot() {{{2 +" Reloads the current root. All nodes below this will be lost and the root dir +" will be reloaded. +function! s:refreshRoot() + call s:echo("Refreshing the root node. This could take a while...") + call b:NERDTreeRoot.refresh() + call s:renderView() + redraw + call s:echo("Refreshing the root node. This could take a while... DONE") +endfunction + +" FUNCTION: s:refreshCurrent() {{{2 +" refreshes the root for the current node +function! s:refreshCurrent() + let treenode = s:TreeDirNode.GetSelected() + if treenode ==# {} + call s:echo("Refresh failed. Select a node first") + return + endif + + call s:echo("Refreshing node. This could take a while...") + call treenode.refresh() + call s:renderView() + redraw + call s:echo("Refreshing node. This could take a while... DONE") +endfunction +" FUNCTION: s:showMenu() {{{2 +function! s:showMenu() + let curNode = s:TreeFileNode.GetSelected() + if curNode ==# {} + call s:echo("Put the cursor on a node first" ) + return + endif + + let mc = s:MenuController.New(s:MenuItem.AllEnabled()) + call mc.showMenu() +endfunction + +" FUNCTION: s:toggleIgnoreFilter() {{{2 +" toggles the use of the NERDTreeIgnore option +function! s:toggleIgnoreFilter() + let b:NERDTreeIgnoreEnabled = !b:NERDTreeIgnoreEnabled + call s:renderViewSavingPosition() + call s:centerView() +endfunction + +" FUNCTION: s:toggleShowBookmarks() {{{2 +" toggles the display of bookmarks +function! s:toggleShowBookmarks() + let b:NERDTreeShowBookmarks = !b:NERDTreeShowBookmarks + if b:NERDTreeShowBookmarks + call s:renderView() + call s:putCursorOnBookmarkTable() + else + call s:renderViewSavingPosition() + endif + call s:centerView() +endfunction +" FUNCTION: s:toggleShowFiles() {{{2 +" toggles the display of hidden files +function! s:toggleShowFiles() + let b:NERDTreeShowFiles = !b:NERDTreeShowFiles + call s:renderViewSavingPosition() + call s:centerView() +endfunction + +" FUNCTION: s:toggleShowHidden() {{{2 +" toggles the display of hidden files +function! s:toggleShowHidden() + let b:NERDTreeShowHidden = !b:NERDTreeShowHidden + call s:renderViewSavingPosition() + call s:centerView() +endfunction + +" FUNCTION: s:toggleZoom() {{2 +" zoom (maximize/minimize) the NERDTree window +function! s:toggleZoom() + if exists("b:NERDTreeZoomed") && b:NERDTreeZoomed + let size = exists("b:NERDTreeOldWindowSize") ? b:NERDTreeOldWindowSize : g:NERDTreeWinSize + exec "silent vertical resize ". size + let b:NERDTreeZoomed = 0 + else + exec "vertical resize" + let b:NERDTreeZoomed = 1 + endif +endfunction + +"FUNCTION: s:upDir(keepState) {{{2 +"moves the tree up a level +" +"Args: +"keepState: 1 if the current root should be left open when the tree is +"re-rendered +function! s:upDir(keepState) + let cwd = b:NERDTreeRoot.path.str({'format': 'UI'}) + if cwd ==# "/" || cwd =~ '^[^/]..$' + call s:echo("already at top dir") + else + if !a:keepState + call b:NERDTreeRoot.close() + endif + + let oldRoot = b:NERDTreeRoot + + if empty(b:NERDTreeRoot.parent) + let path = b:NERDTreeRoot.path.getParent() + let newRoot = s:TreeDirNode.New(path) + call newRoot.open() + call newRoot.transplantChild(b:NERDTreeRoot) + let b:NERDTreeRoot = newRoot + else + let b:NERDTreeRoot = b:NERDTreeRoot.parent + endif + + if g:NERDTreeChDirMode ==# 2 + call b:NERDTreeRoot.path.changeToDir() + endif + + call s:renderView() + call oldRoot.putCursorHere(0, 0) + endif +endfunction + + +"reset &cpo back to users setting +let &cpo = s:old_cpo + +" vim: set sw=4 sts=4 et fdm=marker: -- cgit v1.2.3