diff options
author | Matt Singleton <matt@xcolour.net> | 2011-12-19 02:23:46 -0500 |
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committer | Matt Singleton <matt@xcolour.net> | 2011-12-19 02:23:46 -0500 |
commit | 4c8346948c404ec9c6d69cf352f0e9d89e50b2e8 (patch) | |
tree | 0468f861c6e41fb7c9210a962955b7bdcc3ba48e /vim/nerdtree_plugin | |
parent | bfc70101a4e58bfef1b64a711de849b20be5702c (diff) |
get rid of all the old cruft
Diffstat (limited to 'vim/nerdtree_plugin')
-rw-r--r-- | vim/nerdtree_plugin/exec_menuitem.vim | 41 | ||||
-rw-r--r-- | vim/nerdtree_plugin/fs_menu.vim | 194 |
2 files changed, 0 insertions, 235 deletions
diff --git a/vim/nerdtree_plugin/exec_menuitem.vim b/vim/nerdtree_plugin/exec_menuitem.vim deleted file mode 100644 index e7a7c53..0000000 --- a/vim/nerdtree_plugin/exec_menuitem.vim +++ /dev/null @@ -1,41 +0,0 @@ -" ============================================================================ -" File: exec_menuitem.vim -" Description: plugin for NERD Tree that provides an execute file menu item -" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com> -" Last Change: 22 July, 2009 -" License: This program is free software. It comes without any warranty, -" to the extent permitted by applicable law. You can redistribute -" it and/or modify it under the terms of the Do What The Fuck You -" Want To Public License, Version 2, as published by Sam Hocevar. -" See http://sam.zoy.org/wtfpl/COPYING for more details. -" -" ============================================================================ -if exists("g:loaded_nerdtree_exec_menuitem") - finish -endif -let g:loaded_nerdtree_exec_menuitem = 1 - -call NERDTreeAddMenuItem({ - \ 'text': '(!)Execute file', - \ 'shortcut': '!', - \ 'callback': 'NERDTreeExecFile', - \ 'isActiveCallback': 'NERDTreeExecFileActive' }) - -function! NERDTreeExecFileActive() - let node = g:NERDTreeFileNode.GetSelected() - return !node.path.isDirectory && node.path.isExecutable -endfunction - -function! NERDTreeExecFile() - let treenode = g:NERDTreeFileNode.GetSelected() - echo "==========================================================\n" - echo "Complete the command to execute (add arguments etc):\n" - let cmd = treenode.path.str({'escape': 1}) - let cmd = input(':!', cmd . ' ') - - if cmd != '' - exec ':!' . cmd - else - echo "Aborted" - endif -endfunction diff --git a/vim/nerdtree_plugin/fs_menu.vim b/vim/nerdtree_plugin/fs_menu.vim deleted file mode 100644 index e25b38c..0000000 --- a/vim/nerdtree_plugin/fs_menu.vim +++ /dev/null @@ -1,194 +0,0 @@ -" ============================================================================ -" File: fs_menu.vim -" Description: plugin for the NERD Tree that provides a file system menu -" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com> -" Last Change: 17 July, 2009 -" License: This program is free software. It comes without any warranty, -" to the extent permitted by applicable law. You can redistribute -" it and/or modify it under the terms of the Do What The Fuck You -" Want To Public License, Version 2, as published by Sam Hocevar. -" See http://sam.zoy.org/wtfpl/COPYING for more details. -" -" ============================================================================ -if exists("g:loaded_nerdtree_fs_menu") - finish -endif -let g:loaded_nerdtree_fs_menu = 1 - -call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'}) -call NERDTreeAddMenuItem({'text': '(m)ove the curent node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'}) -call NERDTreeAddMenuItem({'text': '(d)elete the curent node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'}) -if g:NERDTreePath.CopyingSupported() - call NERDTreeAddMenuItem({'text': '(c)copy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'}) -endif - -"FUNCTION: s:echo(msg){{{1 -function! s:echo(msg) - redraw - echomsg "NERDTree: " . a:msg -endfunction - -"FUNCTION: s:echoWarning(msg){{{1 -function! s:echoWarning(msg) - echohl warningmsg - call s:echo(a:msg) - echohl normal -endfunction - -"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1 -"prints out the given msg and, if the user responds by pushing 'y' then the -"buffer with the given bufnum is deleted -" -"Args: -"bufnum: the buffer that may be deleted -"msg: a message that will be echoed to the user asking them if they wish to -" del the buffer -function! s:promptToDelBuffer(bufnum, msg) - echo a:msg - if nr2char(getchar()) ==# 'y' - exec "silent bdelete! " . a:bufnum - endif -endfunction - -"FUNCTION: NERDTreeAddNode(){{{1 -function! NERDTreeAddNode() - let curDirNode = g:NERDTreeDirNode.GetSelected() - - let newNodeName = input("Add a childnode\n". - \ "==========================================================\n". - \ "Enter the dir/file name to be created. Dirs end with a '/'\n" . - \ "", curDirNode.path.str({'format': 'Glob'}) . g:NERDTreePath.Slash()) - - if newNodeName ==# '' - call s:echo("Node Creation Aborted.") - return - endif - - try - let newPath = g:NERDTreePath.Create(newNodeName) - let parentNode = b:NERDTreeRoot.findNode(newPath.getParent()) - - let newTreeNode = g:NERDTreeFileNode.New(newPath) - if parentNode.isOpen || !empty(parentNode.children) - call parentNode.addChild(newTreeNode, 1) - call NERDTreeRender() - call newTreeNode.putCursorHere(1, 0) - endif - catch /^NERDTree/ - call s:echoWarning("Node Not Created.") - endtry -endfunction - -"FUNCTION: NERDTreeMoveNode(){{{1 -function! NERDTreeMoveNode() - let curNode = g:NERDTreeFileNode.GetSelected() - let newNodePath = input("Rename the current node\n" . - \ "==========================================================\n" . - \ "Enter the new path for the node: \n" . - \ "", curNode.path.str()) - - if newNodePath ==# '' - call s:echo("Node Renaming Aborted.") - return - endif - - try - let bufnum = bufnr(curNode.path.str()) - - call curNode.rename(newNodePath) - call NERDTreeRender() - - "if the node is open in a buffer, ask the user if they want to - "close that buffer - if bufnum != -1 - let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" - call s:promptToDelBuffer(bufnum, prompt) - endif - - call curNode.putCursorHere(1, 0) - - redraw - catch /^NERDTree/ - call s:echoWarning("Node Not Renamed.") - endtry -endfunction - -" FUNCTION: NERDTreeDeleteNode() {{{1 -function! NERDTreeDeleteNode() - let currentNode = g:NERDTreeFileNode.GetSelected() - let confirmed = 0 - - if currentNode.path.isDirectory - let choice =input("Delete the current node\n" . - \ "==========================================================\n" . - \ "STOP! To delete this entire directory, type 'yes'\n" . - \ "" . currentNode.path.str() . ": ") - let confirmed = choice ==# 'yes' - else - echo "Delete the current node\n" . - \ "==========================================================\n". - \ "Are you sure you wish to delete the node:\n" . - \ "" . currentNode.path.str() . " (yN):" - let choice = nr2char(getchar()) - let confirmed = choice ==# 'y' - endif - - - if confirmed - try - call currentNode.delete() - call NERDTreeRender() - - "if the node is open in a buffer, ask the user if they want to - "close that buffer - let bufnum = bufnr(currentNode.path.str()) - if buflisted(bufnum) - let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)" - call s:promptToDelBuffer(bufnum, prompt) - endif - - redraw - catch /^NERDTree/ - call s:echoWarning("Could not remove node") - endtry - else - call s:echo("delete aborted") - endif - -endfunction - -" FUNCTION: NERDTreeCopyNode() {{{1 -function! NERDTreeCopyNode() - let currentNode = g:NERDTreeFileNode.GetSelected() - let newNodePath = input("Copy the current node\n" . - \ "==========================================================\n" . - \ "Enter the new path to copy the node to: \n" . - \ "", currentNode.path.str()) - - if newNodePath != "" - "strip trailing slash - let newNodePath = substitute(newNodePath, '\/$', '', '') - - let confirmed = 1 - if currentNode.path.copyingWillOverwrite(newNodePath) - call s:echo("Warning: copying may overwrite files! Continue? (yN)") - let choice = nr2char(getchar()) - let confirmed = choice ==# 'y' - endif - - if confirmed - try - let newNode = currentNode.copy(newNodePath) - call NERDTreeRender() - call newNode.putCursorHere(0, 0) - catch /^NERDTree/ - call s:echoWarning("Could not copy node") - endtry - endif - else - call s:echo("Copy aborted.") - endif - redraw -endfunction - -" vim: set sw=4 sts=4 et fdm=marker: |